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authorOmar Emara <mail@OmarEmara.dev>2022-05-06 14:33:23 +0300
committerOmar Emara <mail@OmarEmara.dev>2022-05-06 14:33:23 +0300
commitbdfee6d8318b6dd261adbb08ea2323784f088140 (patch)
tree2b898226dfff94bbae3da8a1d79ef4a109318797 /source/blender/gpu/shaders/material
parent8f6f28a0dc0ad7697863e4dcd78e85f87f9fb8db (diff)
EEVEE: Refactor curve nodes
This patches rewrites the GPU shaders of curve nodes for easier future development. This is a non-functional change. The new code avoids code duplication by moving common code into BKE curve mapping functions. It also avoids ambiguous data embedding into the gradient vectors that are passed to vectors and reduces the size of uniforms uploaded to the shader by avoiding redundancies. This is needed in preparation for the viewport compositor, which will utilize and extend this implementation. Reviewed By: fclem Differential Revision: https://developer.blender.org/D14689
Diffstat (limited to 'source/blender/gpu/shaders/material')
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_float_curve.glsl33
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_rgb_curves.glsl73
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_vector_curves.glsl41
3 files changed, 0 insertions, 147 deletions
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_float_curve.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_float_curve.glsl
deleted file mode 100644
index 514409f7fdf..00000000000
--- a/source/blender/gpu/shaders/material/gpu_shader_material_float_curve.glsl
+++ /dev/null
@@ -1,33 +0,0 @@
-/* ext is vec4(in_x, in_dy, out_x, out_dy). */
-float curve_float_extrapolate(float x, float y, vec4 ext)
-{
- if (x < 0.0) {
- return y + x * ext.y;
- }
- else if (x > 1.0) {
- return y + (x - 1.0) * ext.w;
- }
- else {
- return y;
- }
-}
-
-#define RANGE_RESCALE(x, min, range) ((x - min) * range)
-
-void curve_float(float fac,
- float vec,
- sampler1DArray curvemap,
- float layer,
- float range,
- vec4 ext,
- out float outvec)
-{
- float xyz_min = ext.x;
- vec = RANGE_RESCALE(vec, xyz_min, range);
-
- outvec = texture(curvemap, vec2(vec, layer)).x;
-
- outvec = curve_float_extrapolate(vec, outvec, ext);
-
- outvec = mix(vec, outvec, fac);
-}
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_rgb_curves.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_rgb_curves.glsl
deleted file mode 100644
index 054fdddf7c3..00000000000
--- a/source/blender/gpu/shaders/material/gpu_shader_material_rgb_curves.glsl
+++ /dev/null
@@ -1,73 +0,0 @@
-/* ext is vec4(in_x, in_dy, out_x, out_dy). */
-float curve_extrapolate(float x, float y, vec4 ext)
-{
- if (x < 0.0) {
- return y + x * ext.y;
- }
- else if (x > 1.0) {
- return y + (x - 1.0) * ext.w;
- }
- else {
- return y;
- }
-}
-
-#define RANGE_RESCALE(x, min, range) ((x - min) * range)
-
-void curves_rgb(float fac,
- vec4 col,
- sampler1DArray curvemap,
- float layer,
- vec4 range,
- vec4 ext_r,
- vec4 ext_g,
- vec4 ext_b,
- vec4 ext_a,
- out vec4 outcol)
-{
- vec4 co = vec4(RANGE_RESCALE(col.rgb, ext_a.x, range.a), layer);
- vec3 samp;
- samp.r = texture(curvemap, co.xw).a;
- samp.g = texture(curvemap, co.yw).a;
- samp.b = texture(curvemap, co.zw).a;
-
- samp.r = curve_extrapolate(co.x, samp.r, ext_a);
- samp.g = curve_extrapolate(co.y, samp.g, ext_a);
- samp.b = curve_extrapolate(co.z, samp.b, ext_a);
-
- vec3 rgb_min = vec3(ext_r.x, ext_g.x, ext_b.x);
- co.xyz = RANGE_RESCALE(samp.rgb, rgb_min, range.rgb);
-
- samp.r = texture(curvemap, co.xw).r;
- samp.g = texture(curvemap, co.yw).g;
- samp.b = texture(curvemap, co.zw).b;
-
- outcol.r = curve_extrapolate(co.x, samp.r, ext_r);
- outcol.g = curve_extrapolate(co.y, samp.g, ext_g);
- outcol.b = curve_extrapolate(co.z, samp.b, ext_b);
- outcol.a = col.a;
-
- outcol = mix(col, outcol, fac);
-}
-
-void curves_rgb_opti(float fac,
- vec4 col,
- sampler1DArray curvemap,
- float layer,
- vec4 range,
- vec4 ext_a,
- out vec4 outcol)
-{
- vec4 co = vec4(RANGE_RESCALE(col.rgb, ext_a.x, range.a), layer);
- vec3 samp;
- samp.r = texture(curvemap, co.xw).a;
- samp.g = texture(curvemap, co.yw).a;
- samp.b = texture(curvemap, co.zw).a;
-
- outcol.r = curve_extrapolate(co.x, samp.r, ext_a);
- outcol.g = curve_extrapolate(co.y, samp.g, ext_a);
- outcol.b = curve_extrapolate(co.z, samp.b, ext_a);
- outcol.a = col.a;
-
- outcol = mix(col, outcol, fac);
-}
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_vector_curves.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_vector_curves.glsl
deleted file mode 100644
index f6dec1b24e2..00000000000
--- a/source/blender/gpu/shaders/material/gpu_shader_material_vector_curves.glsl
+++ /dev/null
@@ -1,41 +0,0 @@
-/* ext is vec4(in_x, in_dy, out_x, out_dy). */
-float curve_vec_extrapolate(float x, float y, vec4 ext)
-{
- if (x < 0.0) {
- return y + x * ext.y;
- }
- else if (x > 1.0) {
- return y + (x - 1.0) * ext.w;
- }
- else {
- return y;
- }
-}
-
-#define RANGE_RESCALE(x, min, range) ((x - min) * range)
-
-void curves_vec(float fac,
- vec3 vec,
- sampler1DArray curvemap,
- float layer,
- vec3 range,
- vec4 ext_x,
- vec4 ext_y,
- vec4 ext_z,
- out vec3 outvec)
-{
- vec4 co = vec4(vec, layer);
-
- vec3 xyz_min = vec3(ext_x.x, ext_y.x, ext_z.x);
- co.xyz = RANGE_RESCALE(co.xyz, xyz_min, range);
-
- outvec.x = texture(curvemap, co.xw).x;
- outvec.y = texture(curvemap, co.yw).y;
- outvec.z = texture(curvemap, co.zw).z;
-
- outvec.x = curve_vec_extrapolate(co.x, outvec.r, ext_x);
- outvec.y = curve_vec_extrapolate(co.y, outvec.g, ext_y);
- outvec.z = curve_vec_extrapolate(co.z, outvec.b, ext_z);
-
- outvec = mix(vec, outvec, fac);
-}