Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorClément Foucault <foucault.clem@gmail.com>2021-03-13 13:44:46 +0300
committerClément Foucault <foucault.clem@gmail.com>2021-03-13 22:59:20 +0300
commit267a9e14f5a7cda16309937b5b8fba700f8c833b (patch)
treeaf7cb664c3c87dfd93565d2ce5679ce37775d006 /source/blender/gpu/shaders/material
parentb79f209041700acec9ace9c5091b6706a21b1e96 (diff)
EEVEE: ScreenSpaceReflections: Add back multi ray-hitpoint reuse
We now reuse 9 hitpoints from the neighboorhood using a blue noise sample distribution as mentionned in the reference presentation. Reusing more rays does however make some area a bit more blury. The resulting noise is quite lower compared to previous implementation which was only reusing 4 hits.
Diffstat (limited to 'source/blender/gpu/shaders/material')
0 files changed, 0 insertions, 0 deletions