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author | Clément Foucault <foucault.clem@gmail.com> | 2021-03-13 13:44:46 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2021-03-13 22:59:20 +0300 |
commit | 267a9e14f5a7cda16309937b5b8fba700f8c833b (patch) | |
tree | af7cb664c3c87dfd93565d2ce5679ce37775d006 /source/blender/gpu/shaders/material | |
parent | b79f209041700acec9ace9c5091b6706a21b1e96 (diff) |
EEVEE: ScreenSpaceReflections: Add back multi ray-hitpoint reuse
We now reuse 9 hitpoints from the neighboorhood using a blue noise
sample distribution as mentionned in the reference presentation.
Reusing more rays does however make some area a bit more blury.
The resulting noise is quite lower compared to previous implementation
which was only reusing 4 hits.
Diffstat (limited to 'source/blender/gpu/shaders/material')
0 files changed, 0 insertions, 0 deletions