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author | OmarSquircleArt <omar.squircleart@gmail.com> | 2019-09-05 14:25:13 +0300 |
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committer | OmarSquircleArt <omar.squircleart@gmail.com> | 2019-09-05 14:25:13 +0300 |
commit | 3a0b22b2daea4d255063cbb8f6269b8a764618d4 (patch) | |
tree | dafff953ef049243031f66b2dc2f30c88534f307 /source/blender/gpu/shaders/material | |
parent | c060a4a7145be2319a50928e6ef1cee465266dfb (diff) |
Fix T69532: Wave texture fails with a compile error.
`noise_turbulence` was renamed to `fractal_noise`.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D5691
Diffstat (limited to 'source/blender/gpu/shaders/material')
-rw-r--r-- | source/blender/gpu/shaders/material/gpu_shader_material_tex_wave.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_tex_wave.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_tex_wave.glsl index 2196848a4ef..fa79e3dc310 100644 --- a/source/blender/gpu/shaders/material/gpu_shader_material_tex_wave.glsl +++ b/source/blender/gpu/shaders/material/gpu_shader_material_tex_wave.glsl @@ -11,7 +11,7 @@ float calc_wave( } if (distortion != 0.0) { - n += distortion * noise_turbulence(p * detail_scale, detail, 0); + n += distortion * fractal_noise(p * detail_scale, detail); } if (wave_profile == 0) { /* profile sin */ |