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authorClément Foucault <foucault.clem@gmail.com>2022-05-10 00:52:44 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-05-10 00:52:44 +0300
commitb6b94f878ff0b5a89cb8ee1493e4cafd004f8c27 (patch)
tree3c696dc4d3fd1cd584236ed90ad5551539d6c388 /source/blender/gpu/shaders/material
parentbda9a1b10387fba141a2ceecc34fb91d37e03862 (diff)
parent7301547ca7eea475b7f41b70d36b079d04708718 (diff)
Merge branch 'blender-v3.2-release'
Diffstat (limited to 'source/blender/gpu/shaders/material')
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_add_shader.glsl2
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_geometry.glsl2
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_hair.glsl2
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_hair_info.glsl4
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_mix_shader.glsl2
5 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_add_shader.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_add_shader.glsl
index 99117400c57..3f42b6d9094 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_add_shader.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_add_shader.glsl
@@ -1,4 +1,4 @@
-void node_add_shader(Closure shader1, Closure shader2, out Closure shader)
+void node_add_shader(inout Closure shader1, inout Closure shader2, out Closure shader)
{
shader = closure_add(shader1, shader2);
}
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_geometry.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_geometry.glsl
index 5e86a4577ee..4c9ff31622f 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_geometry.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_geometry.glsl
@@ -18,7 +18,7 @@ void node_geometry(vec3 orco,
true_normal = g_data.Ng;
if (g_data.is_strand) {
- tangent = g_data.T;
+ tangent = g_data.curve_T;
}
else {
tangent_orco_z(orco, orco);
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_hair.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_hair.glsl
index 7bf8795495a..b24f9ab65f0 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_hair.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_hair.glsl
@@ -40,7 +40,7 @@ void node_bsdf_hair_principled(vec4 color,
hair_data.color = color.rgb;
hair_data.offset = offset;
hair_data.roughness = vec2(0.0);
- hair_data.T = g_data.T;
+ hair_data.T = g_data.curve_B;
result = closure_eval(hair_data);
}
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_hair_info.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_hair_info.glsl
index 8e878b6e14b..61458b05c86 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_hair_info.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_hair_info.glsl
@@ -5,14 +5,14 @@ void node_hair_info(float hair_length,
out float intercept,
out float out_length,
out float thickness,
- out vec3 tangent,
+ out vec3 normal,
out float random)
{
is_strand = float(g_data.is_strand);
intercept = g_data.hair_time;
thickness = g_data.hair_thickness;
out_length = hair_length;
- tangent = g_data.T;
+ normal = g_data.curve_N;
/* TODO: could be precomputed per strand instead. */
random = wang_hash_noise(uint(g_data.hair_strand_id));
}
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_mix_shader.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_mix_shader.glsl
index c303d21d7c1..00cfba3ca12 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_mix_shader.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_mix_shader.glsl
@@ -1,4 +1,4 @@
-void node_mix_shader(float fac, Closure shader1, Closure shader2, out Closure shader)
+void node_mix_shader(float fac, inout Closure shader1, inout Closure shader2, out Closure shader)
{
shader = closure_mix(shader1, shader2, fac);
}