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author | Campbell Barton <ideasman42@gmail.com> | 2020-09-19 07:32:41 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-09-19 07:34:32 +0300 |
commit | 17a2820da8ad8ea23d336129f32e060e5746b047 (patch) | |
tree | 21f965c6f2d15a53fc67cd6dcad1a3a2a09df833 /source/blender/gpu/shaders/material | |
parent | a78130c6101517c09eed14215087ab3dfe36bc5c (diff) |
Cleanup: consistent TODO/FIXME formatting for names
Following the most widely used convention for including todo's in
the code, that is: `TODO(name):`, `FIXME(name)` ... etc.
Diffstat (limited to 'source/blender/gpu/shaders/material')
-rw-r--r-- | source/blender/gpu/shaders/material/gpu_shader_material_vector_displacement.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_vector_displacement.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_vector_displacement.glsl index b6b955dcdb4..4b5ed172081 100644 --- a/source/blender/gpu/shaders/material/gpu_shader_material_vector_displacement.glsl +++ b/source/blender/gpu/shaders/material/gpu_shader_material_vector_displacement.glsl @@ -7,7 +7,7 @@ void node_vector_displacement_tangent(vec4 vector, mat4 viewmat, out vec3 result) { - /* TODO(fclem) this is broken. revisit latter. */ + /* TODO(fclem): this is broken. revisit latter. */ vec3 N_object = normalize(((vec4(normal, 0.0) * viewmat) * obmat).xyz); vec3 T_object = normalize(((vec4(tangent.xyz, 0.0) * viewmat) * obmat).xyz); vec3 B_object = tangent.w * normalize(cross(N_object, T_object)); |