diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-02-04 13:54:42 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-02-04 13:54:42 +0300 |
commit | 3b0c4d888cc5f342c40c6a33fef5ed7c0c3058e7 (patch) | |
tree | ce29ac3675c363a6b758b6dc82bc65df7f7746b1 /source/blender/gpu/shaders | |
parent | da06dab4e5c9496f32bd01cf4453a3c9f0ffc5c8 (diff) |
GLSL: On some cards '>' can't operate on 'float' and 'int'
So make it so comparison doesn't imply type-cast.
Diffstat (limited to 'source/blender/gpu/shaders')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_material.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index 17f0c20fad8..a1a4a14e857 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -300,7 +300,7 @@ void math_modulo(float val1, float val2, out float outval) /* change sign to match C convention, mod in GLSL will take absolute for negative numbers, * see https://www.opengl.org/sdk/docs/man/html/mod.xhtml */ - outval = (val1 > 0) ? outval : -outval; + outval = (val1 > 0.0) ? outval : -outval; } void math_abs(float val1, out float outval) |