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authorAntony Riakiotakis <kalast@gmail.com>2014-11-18 13:56:23 +0300
committerAntony Riakiotakis <kalast@gmail.com>2014-11-18 13:56:37 +0300
commit998a867ba3b30911b1512ac782a23eadd6aa77db (patch)
tree1df6161a76d0ad30507002f17f97f45a8247a811 /source/blender/gpu/shaders
parent70a4bcd7f552b660ac42ceaa499f3b464eb80b88 (diff)
GPU framebuffer API:
Allow binding a texture to a different texture attachment than the first. Also fix a number error in seperable gaussian blur shader.
Diffstat (limited to 'source/blender/gpu/shaders')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_sep_gaussian_blur_frag.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_sep_gaussian_blur_frag.glsl b/source/blender/gpu/shaders/gpu_shader_sep_gaussian_blur_frag.glsl
index 978b6db1b9a..5f406c959f1 100644
--- a/source/blender/gpu/shaders/gpu_shader_sep_gaussian_blur_frag.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_sep_gaussian_blur_frag.glsl
@@ -10,7 +10,7 @@ void main()
color += texture2D( textureSource, gl_TexCoord[0].st + vec2(0.0, 0.0)) * 0.3125;
color += texture2D( textureSource, gl_TexCoord[0].st + vec2(1.0 * ScaleU.x, 1.0 * ScaleU.y ) ) * 0.234375;
color += texture2D( textureSource, gl_TexCoord[0].st + vec2(2.0 * ScaleU.x, 2.0 * ScaleU.y ) ) * 0.09375;
- color += texture2D( textureSource, gl_TexCoord[0].st + vec2(3.0 * ScaleU.x, -3.0 * ScaleU.y ) ) * 0.015625;
+ color += texture2D( textureSource, gl_TexCoord[0].st + vec2(3.0 * ScaleU.x, 3.0 * ScaleU.y ) ) * 0.015625;
gl_FragColor = color;
}