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author | Campbell Barton <ideasman42@gmail.com> | 2018-06-04 10:09:12 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2018-06-04 10:09:12 +0300 |
commit | 6654e109df952be3a3128fae2508a02c196ae593 (patch) | |
tree | df4ed014a9adb9ee727ed2bd551a186e03e62b92 /source/blender/gpu/shaders | |
parent | 2d3d76693a84224b86eac50729fb5a321753b7e3 (diff) |
Cleanup: strip trailing space in GPU module
Diffstat (limited to 'source/blender/gpu/shaders')
4 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_basic_vert.glsl b/source/blender/gpu/shaders/gpu_shader_basic_vert.glsl index 42fbdadf1d1..fd7d794b4ef 100644 --- a/source/blender/gpu/shaders/gpu_shader_basic_vert.glsl +++ b/source/blender/gpu/shaders/gpu_shader_basic_vert.glsl @@ -54,8 +54,8 @@ void main() #elif !defined(GPU_ATI) // Setting gl_ClipVertex is necessary to get glClipPlane working on NVIDIA // graphic cards, while on ATI it can cause a software fallback. - gl_ClipVertex = co; -#endif + gl_ClipVertex = co; +#endif #ifdef USE_COLOR #ifdef DRAW_LINE diff --git a/source/blender/gpu/shaders/gpu_shader_fx_dof_hq_vert.glsl b/source/blender/gpu/shaders/gpu_shader_fx_dof_hq_vert.glsl index 09a0c75facc..eea4385578f 100644 --- a/source/blender/gpu/shaders/gpu_shader_fx_dof_hq_vert.glsl +++ b/source/blender/gpu/shaders/gpu_shader_fx_dof_hq_vert.glsl @@ -55,4 +55,4 @@ void main() #else vert_dof_final(); #endif -}
\ No newline at end of file +} diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index aace5e95169..ba8f33f75be 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -3887,7 +3887,7 @@ void material_preview_matcap(vec4 color, sampler2D ima, vec4 N, vec4 mask, out v { vec3 normal; vec2 tex; - + #ifndef USE_OPENSUBDIV /* remap to 0.0 - 1.0 range. This is done because OpenGL 2.0 clamps colors * between shader stages and we want the full range of the normal */ diff --git a/source/blender/gpu/shaders/gpu_shader_vertex.glsl b/source/blender/gpu/shaders/gpu_shader_vertex.glsl index db0068d2f3d..2c5bcd54b33 100644 --- a/source/blender/gpu/shaders/gpu_shader_vertex.glsl +++ b/source/blender/gpu/shaders/gpu_shader_vertex.glsl @@ -102,8 +102,8 @@ void main() #elif !defined(GPU_ATI) // Setting gl_ClipVertex is necessary to get glClipPlane working on NVIDIA // graphic cards, while on ATI it can cause a software fallback. - gl_ClipVertex = co; -#endif + gl_ClipVertex = co; +#endif #ifdef USE_OPENSUBDIV outpt.v.position = co; |