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authorClément Foucault <foucault.clem@gmail.com>2022-05-10 14:09:12 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-05-10 14:09:12 +0300
commit3893ba5d67de40806e8b541d9d0d82bc2d12eb33 (patch)
treee6f6251dbc2d3ea1023cab8e8524f2653a9480ca /source/blender/gpu/shaders
parent7849b56c3c41c00af1008652936bda5ea5e3e175 (diff)
parent061995775f87a455e685c706b40fe07765fa1b3b (diff)
Merge branch 'blender-v3.2-release'
Diffstat (limited to 'source/blender/gpu/shaders')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_image_overlays_stereo_merge_frag.glsl12
-rw-r--r--source/blender/gpu/shaders/infos/gpu_shader_2D_image_overlays_stereo_merge_info.hh4
2 files changed, 2 insertions, 14 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_image_overlays_stereo_merge_frag.glsl b/source/blender/gpu/shaders/gpu_shader_image_overlays_stereo_merge_frag.glsl
index 9b1e6fe9d23..522f6de169d 100644
--- a/source/blender/gpu/shaders/gpu_shader_image_overlays_stereo_merge_frag.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_image_overlays_stereo_merge_frag.glsl
@@ -5,18 +5,6 @@
#define S3D_INTERLACE_COLUMN 1
#define S3D_INTERLACE_CHECKERBOARD 2
-/* Composite stereo textures */
-
-#ifndef USE_GPU_SHADER_CREATE_INFO
-uniform sampler2D imageTexture;
-uniform sampler2D overlayTexture;
-
-uniform int stereoDisplaySettings;
-
-layout(location = 0) out vec4 imageColor;
-layout(location = 1) out vec4 overlayColor;
-#endif
-
#define stereo_display_mode (stereoDisplaySettings & ((1 << 3) - 1))
#define stereo_interlace_mode ((stereoDisplaySettings >> 3) & ((1 << 3) - 1))
#define stereo_interlace_swap bool(stereoDisplaySettings >> 6)
diff --git a/source/blender/gpu/shaders/infos/gpu_shader_2D_image_overlays_stereo_merge_info.hh b/source/blender/gpu/shaders/infos/gpu_shader_2D_image_overlays_stereo_merge_info.hh
index 4b2d59cc159..3cacd0f4b8d 100644
--- a/source/blender/gpu/shaders/infos/gpu_shader_2D_image_overlays_stereo_merge_info.hh
+++ b/source/blender/gpu/shaders/infos/gpu_shader_2D_image_overlays_stereo_merge_info.hh
@@ -9,8 +9,8 @@
GPU_SHADER_CREATE_INFO(gpu_shader_2D_image_overlays_stereo_merge)
.vertex_in(0, Type::VEC2, "pos")
- .fragment_out(0, Type::VEC4, "imageColor")
- .fragment_out(1, Type::VEC4, "overlayColor")
+ .fragment_out(0, Type::VEC4, "overlayColor")
+ .fragment_out(1, Type::VEC4, "imageColor")
.sampler(0, ImageType::FLOAT_2D, "imageTexture")
.sampler(1, ImageType::FLOAT_2D, "overlayTexture")
.push_constant(Type::MAT4, "ModelViewProjectionMatrix")