diff options
author | IRIE Shinsuke <irieshinsuke@yahoo.co.jp> | 2013-11-24 13:49:26 +0400 |
---|---|---|
committer | IRIE Shinsuke <irieshinsuke@yahoo.co.jp> | 2013-11-24 13:56:19 +0400 |
commit | 0c7d2de38219641fc41d468eec675933e26a3602 (patch) | |
tree | 99f9d597fd9d33b92f9dc1bb3f8ed013322cbc01 /source/blender/gpu/shaders | |
parent | ddb3ad9092f245564f3d031050c7aedfd8270cbf (diff) |
Blender Internal: Fix shader node "Camera Data" that doesn't consider orthographic view.
Note that Cycles still needs to fix.
Diffstat (limited to 'source/blender/gpu/shaders')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_material.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index f5881cdc923..934b81bd63e 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -163,7 +163,7 @@ void camera(vec3 co, out vec3 outview, out float outdepth, out float outdist) { outdepth = abs(co.z); outdist = length(co); - outview = normalize(co); + outview = (gl_ProjectionMatrix[3][3] == 0.0)? normalize(co): vec3(0.0, 0.0, -1.0); } void math_add(float val1, float val2, out float outval) |