diff options
author | Thomas Dinges <blender@dingto.org> | 2014-06-14 01:23:35 +0400 |
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committer | Thomas Dinges <blender@dingto.org> | 2014-06-14 01:23:55 +0400 |
commit | 6cd595424679c8c29848c797d079cfd7c7b73d6d (patch) | |
tree | 90e97ae55f98a8323eedaa0e734137fc7dd5dde3 /source/blender/gpu/shaders | |
parent | 2c105dd17db33690fcb79100ce947c620d1e2652 (diff) |
Implement GLSL code for XYZ nodes.
Diffstat (limited to 'source/blender/gpu/shaders')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_material.glsl | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index 5c7872a8b3a..aad675c9494 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -752,6 +752,18 @@ void combine_rgb(float r, float g, float b, out vec4 col) col = vec4(r, g, b, 1.0); } +void separate_xyz(vec3 vec, out float x, out float y, out float z) +{ + x = vec.r; + y = vec.g; + z = vec.b; +} + +void combine_xyz(float x, float y, float z, out vec3 vec) +{ + vec = vec3(x, y, z); +} + void separate_hsv(vec4 col, out float h, out float s, out float v) { vec4 hsv; |