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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-03-10 19:38:23 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-03-10 19:38:23 +0400
commit9fe858264c698844c6734ed8eeeb0cd2373b4b4a (patch)
tree926c0f82915fe1417e3f679f5e64fe4f32350841 /source/blender/gpu/shaders
parentf57398568a326dcbc69900d2c21b96abca14429b (diff)
OpenGL: more work on fixed function lighting implementation as GLSL.
* Rename functions and move to own header. * Add wrapper functions for glLight. * Auto detect if we can use faster code for solid lighting. * Various fixes for textured draw mode.
Diffstat (limited to 'source/blender/gpu/shaders')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_simple_frag.glsl (renamed from source/blender/gpu/shaders/gpu_shader_fixed_fragment.glsl)0
-rw-r--r--source/blender/gpu/shaders/gpu_shader_simple_vert.glsl (renamed from source/blender/gpu/shaders/gpu_shader_fixed_vertex.glsl)0
2 files changed, 0 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_fixed_fragment.glsl b/source/blender/gpu/shaders/gpu_shader_simple_frag.glsl
index 9610e0cf5aa..9610e0cf5aa 100644
--- a/source/blender/gpu/shaders/gpu_shader_fixed_fragment.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_simple_frag.glsl
diff --git a/source/blender/gpu/shaders/gpu_shader_fixed_vertex.glsl b/source/blender/gpu/shaders/gpu_shader_simple_vert.glsl
index 612f9cff6aa..612f9cff6aa 100644
--- a/source/blender/gpu/shaders/gpu_shader_fixed_vertex.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_simple_vert.glsl