diff options
author | Jeroen Bakker <jeroen@blender.org> | 2022-01-18 15:13:23 +0300 |
---|---|---|
committer | Jeroen Bakker <jeroen@blender.org> | 2022-01-18 15:17:04 +0300 |
commit | 08d008a5085bf57ba43c7aa76d51ea60b732a11a (patch) | |
tree | 0e2f86d5f9ab3b4ee74c14deccbde76c249aef49 /source/blender/gpu/shaders | |
parent | 2486346f6f0418d90b714119466921ac1da477e4 (diff) |
GPU: Create Info for GPU_SHADER_2D_IMAGE_MULTI_RECT_COLOR.
This patch converts GPU_SHADER_2D_IMAGE_MULTI_RECT_COLOR shader to use
the GPUShaderCreateInfo pattern. It can be used as a reference when
converting other shaders.
In this special case the flat uniform vector cannot be used anymore as it
doesn't fit as push constants. To solve this a uniform buffer is used.
Diffstat (limited to 'source/blender/gpu/shaders')
3 files changed, 19 insertions, 3 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_image_multi_rect_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_image_multi_rect_vert.glsl index f4d8a941a6d..9851e08fe2e 100644 --- a/source/blender/gpu/shaders/gpu_shader_2D_image_multi_rect_vert.glsl +++ b/source/blender/gpu/shaders/gpu_shader_2D_image_multi_rect_vert.glsl @@ -17,9 +17,9 @@ in vec2 pos; void main() { - vec4 rect = calls_data[gl_InstanceID * 3]; - vec4 tex = calls_data[gl_InstanceID * 3 + 1]; - finalColor = calls_data[gl_InstanceID * 3 + 2]; + vec4 rect = multi_rect_data.calls_data[gl_InstanceID * 3]; + vec4 tex = multi_rect_data.calls_data[gl_InstanceID * 3 + 1]; + finalColor = multi_rect_data.calls_data[gl_InstanceID * 3 + 2]; /* Use pos to select the right swizzle (instead of gl_VertexID) * in order to workaround an OSX driver bug. */ diff --git a/source/blender/gpu/shaders/infos/gpu_interface_info.hh b/source/blender/gpu/shaders/infos/gpu_interface_info.hh index b53b60fa587..d5ad333638f 100644 --- a/source/blender/gpu/shaders/infos/gpu_interface_info.hh +++ b/source/blender/gpu/shaders/infos/gpu_interface_info.hh @@ -31,3 +31,6 @@ GPU_SHADER_INTERFACE_INFO(smooth_color_iface, "").smooth(Type::VEC4, "finalColor GPU_SHADER_INTERFACE_INFO(smooth_tex_coord_interp_iface, "").smooth(Type::VEC2, "texCoord_interp"); GPU_SHADER_INTERFACE_INFO(smooth_radii_iface, "").smooth(Type::VEC2, "radii"); GPU_SHADER_INTERFACE_INFO(smooth_radii_outline_iface, "").smooth(Type::VEC4, "radii"); +GPU_SHADER_INTERFACE_INFO(flat_color_smooth_tex_coord_interp_iface, "") + .flat(Type::VEC4, "finalColor") + .smooth(Type::VEC2, "texCoord_interp"); diff --git a/source/blender/gpu/shaders/infos/gpu_shader_2D_image_multi_rect_color_info.hh b/source/blender/gpu/shaders/infos/gpu_shader_2D_image_multi_rect_color_info.hh new file mode 100644 index 00000000000..4b154a045ee --- /dev/null +++ b/source/blender/gpu/shaders/infos/gpu_shader_2D_image_multi_rect_color_info.hh @@ -0,0 +1,13 @@ +#include "gpu_interface_info.hh" +#include "gpu_shader_create_info.hh" + +GPU_SHADER_CREATE_INFO(gpu_shader_2D_image_multi_rect_color) + .vertex_in(0, Type::VEC2, "pos") + .vertex_out(flat_color_smooth_tex_coord_interp_iface) + .fragment_out(0, Type::VEC4, "fragColor") + .uniform_buf(0, "MultiRectCallData", "multi_rect_data") + .sampler(0, ImageType::FLOAT_2D, "image") + .typedef_source("GPU_shader_shared.h") + .vertex_source("gpu_shader_2D_image_multi_rect_vert.glsl") + .fragment_source("gpu_shader_image_varying_color_frag.glsl") + .do_static_compilation(true); |