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author | Antony Riakiotakis <kalast@gmail.com> | 2015-03-25 15:05:52 +0300 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2015-03-25 15:05:52 +0300 |
commit | 0ef9f61410b8a22905daa38feb49a2f5d1b845e4 (patch) | |
tree | 1b306f8913c648e4e7337a58bb590b413528826a /source/blender/gpu/shaders | |
parent | 7bc8ddc6e2f2da8afde91ef01afee4079e7f9a45 (diff) |
Attempt to fix an error in compilation of geometry shaders in Intel 4000
cards (see T44072)
Diffstat (limited to 'source/blender/gpu/shaders')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_fx_dof_hq_geo.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_fx_dof_hq_geo.glsl b/source/blender/gpu/shaders/gpu_shader_fx_dof_hq_geo.glsl index 9f365a0d671..7918122a681 100644 --- a/source/blender/gpu/shaders/gpu_shader_fx_dof_hq_geo.glsl +++ b/source/blender/gpu/shaders/gpu_shader_fx_dof_hq_geo.glsl @@ -6,7 +6,7 @@ uniform vec2 layerselection; uniform sampler2D cocbuffer; /* initial uv coordinate */ -varying in vec2 uvcoord[]; +varying in vec2 uvcoord[1]; varying out vec2 particlecoord; varying out vec4 color; |