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authorCampbell Barton <ideasman42@gmail.com>2018-04-22 09:57:56 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-04-22 09:57:56 +0300
commitc754ddf3950221e0ee20611ddf157ad47c0b8e05 (patch)
tree0a18fa423003e80acfe857a8420e0e4ea74eb3ab /source/blender/gpu/shaders
parent02f28da187b744b3dea0d253b3d46d91b201a98d (diff)
Remove unused shader
Originally added for icon drawing, no longer used.
Diffstat (limited to 'source/blender/gpu/shaders')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_2D_smooth_color_uniform_alpha_vert.glsl14
1 files changed, 0 insertions, 14 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_smooth_color_uniform_alpha_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_smooth_color_uniform_alpha_vert.glsl
deleted file mode 100644
index a8ad5575235..00000000000
--- a/source/blender/gpu/shaders/gpu_shader_2D_smooth_color_uniform_alpha_vert.glsl
+++ /dev/null
@@ -1,14 +0,0 @@
-
-uniform mat4 ModelViewProjectionMatrix;
-uniform float alpha;
-
-in vec2 pos;
-in vec4 color;
-
-noperspective out vec4 finalColor;
-
-void main()
-{
- gl_Position = ModelViewProjectionMatrix * vec4(pos, 0.0, 1.0);
- finalColor = vec4(color[0], color[1], color[2], color[3] * alpha);
-}