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authorCampbell Barton <ideasman42@gmail.com>2018-06-29 09:05:38 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-06-29 09:05:38 +0300
commit9bd0c63382bf226c271c40d5a5967c22c75718ea (patch)
tree97ad1061c10f39498459d54da34caddd59d39fbd /source/blender/gpu/shaders
parentbe983295ea14af226b3c824a035ccee9d416c67f (diff)
parentaf36dd4664ddf35c7ad99f05f9878ce1acf787bd (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/gpu/shaders')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_basic_frag.glsl1
-rw-r--r--source/blender/gpu/shaders/gpu_shader_basic_vert.glsl1
-rw-r--r--source/blender/gpu/shaders/gpu_shader_fx_dof_vert.glsl1
-rw-r--r--source/blender/gpu/shaders/gpu_shader_vertex_world.glsl1
4 files changed, 0 insertions, 4 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_basic_frag.glsl b/source/blender/gpu/shaders/gpu_shader_basic_frag.glsl
index 5f7455582cd..c4657bb7f66 100644
--- a/source/blender/gpu/shaders/gpu_shader_basic_frag.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_basic_frag.glsl
@@ -263,4 +263,3 @@ void main()
#endif
}
-
diff --git a/source/blender/gpu/shaders/gpu_shader_basic_vert.glsl b/source/blender/gpu/shaders/gpu_shader_basic_vert.glsl
index bc940222f85..4fdaf809cd1 100644
--- a/source/blender/gpu/shaders/gpu_shader_basic_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_basic_vert.glsl
@@ -73,4 +73,3 @@ void main()
varying_texture_coord = (gl_TextureMatrix[0] * gl_MultiTexCoord0).st;
#endif
}
-
diff --git a/source/blender/gpu/shaders/gpu_shader_fx_dof_vert.glsl b/source/blender/gpu/shaders/gpu_shader_fx_dof_vert.glsl
index 0fcab6302e4..b4576f75d19 100644
--- a/source/blender/gpu/shaders/gpu_shader_fx_dof_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_fx_dof_vert.glsl
@@ -72,4 +72,3 @@ void main()
vert_generic();
#endif
}
-
diff --git a/source/blender/gpu/shaders/gpu_shader_vertex_world.glsl b/source/blender/gpu/shaders/gpu_shader_vertex_world.glsl
index af2e4ba19a2..6f97ef8abef 100644
--- a/source/blender/gpu/shaders/gpu_shader_vertex_world.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_vertex_world.glsl
@@ -73,4 +73,3 @@ void main()
varposition = gl_Vertex.xyz;
varnormal = normalize(-varposition);
-