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authorCharlie Jolly <charlie>2021-06-04 18:53:50 +0300
committerCharlie Jolly <mistajolly@gmail.com>2021-06-04 18:59:28 +0300
commit00073651d420c852b271127fe453d2170471321a (patch)
tree7f4f63f70afc269f29dca3809513825c4e4bd66f /source/blender/gpu/shaders
parenteb030204f198fe1b933380c63bd40f3dba58c105 (diff)
Nodes: Add Multiply Add to Vector Math nodes
Cycles, Eevee, OSL, Geo, Attribute This operator provides consistency with the standard math node. Allows users to use a single node instead of two nodes for this common operation. Reviewed By: HooglyBoogly, brecht Differential Revision: https://developer.blender.org/D10808
Diffstat (limited to 'source/blender/gpu/shaders')
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_vector_math.glsl6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_vector_math.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_vector_math.glsl
index 60ed098beb3..4ad5d4232de 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_vector_math.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_vector_math.glsl
@@ -150,3 +150,9 @@ void vector_math_faceforward(
{
outVector = faceforward(a, b, c);
}
+
+void vector_math_multiply_add(
+ vec3 a, vec3 b, vec3 c, float scale, out vec3 outVector, out float outValue)
+{
+ outVector = a * b + c;
+}