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author | Clément Foucault <foucault.clem@gmail.com> | 2022-03-26 17:58:57 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-03-30 16:50:05 +0300 |
commit | 05a77bb0d8f5aad9113d7a9aa1e1a7efb9342d6a (patch) | |
tree | 1960b35ec4b82a2c96084cd35a78e919be5d1a14 /source/blender/gpu/shaders | |
parent | 4cd409ca98574908be4b2e376d99ae0f26d7624d (diff) |
Overlay: Port Edit Mode shaders to ShaderCreateInfo
This should have no regression.
Diffstat (limited to 'source/blender/gpu/shaders')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_point_varying_color_frag.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_point_varying_color_frag.glsl b/source/blender/gpu/shaders/gpu_shader_point_varying_color_frag.glsl index 23e9f9bc20f..bc108462007 100644 --- a/source/blender/gpu/shaders/gpu_shader_point_varying_color_frag.glsl +++ b/source/blender/gpu/shaders/gpu_shader_point_varying_color_frag.glsl @@ -1,10 +1,10 @@ #ifndef USE_GPU_SHADER_CREATE_INFO in vec4 finalColor; out vec4 fragColor; -#endif -#if defined(VERT) +# if defined(VERT) in float vertexCrease; +# endif #endif void main() |