diff options
author | Jeroen Bakker <jeroen@blender.org> | 2022-01-21 11:58:58 +0300 |
---|---|---|
committer | Jeroen Bakker <jeroen@blender.org> | 2022-01-21 11:58:58 +0300 |
commit | 23fa5bb723049684b06192afbdd1714e4109be72 (patch) | |
tree | 33cf86682b1cc5a15199c2aa82b2742a76cd144b /source/blender/gpu/shaders | |
parent | 64196a6b29016892f52771947047146c6c125f3f (diff) |
GPU: Remove unused resources in shader create info.
When adding the shader create infos some additional resources where defined
that doesn't exist in the shader itself. This commit will remove them.
Diffstat (limited to 'source/blender/gpu/shaders')
3 files changed, 0 insertions, 5 deletions
diff --git a/source/blender/gpu/shaders/infos/gpu_shader_2D_image_rect_color_info.hh b/source/blender/gpu/shaders/infos/gpu_shader_2D_image_rect_color_info.hh index b94556bbb25..4e10b91ef39 100644 --- a/source/blender/gpu/shaders/infos/gpu_shader_2D_image_rect_color_info.hh +++ b/source/blender/gpu/shaders/infos/gpu_shader_2D_image_rect_color_info.hh @@ -25,8 +25,6 @@ #include "gpu_shader_create_info.hh" GPU_SHADER_CREATE_INFO(gpu_shader_2D_image_rect_color) - .vertex_in(0, Type::VEC2, "pos") - .vertex_in(1, Type::VEC2, "texCoord") .vertex_out(smooth_tex_coord_interp_iface) .fragment_out(0, Type::VEC4, "fragColor") .push_constant(0, Type::MAT4, "ModelViewProjectionMatrix") diff --git a/source/blender/gpu/shaders/infos/gpu_shader_3D_flat_color_info.hh b/source/blender/gpu/shaders/infos/gpu_shader_3D_flat_color_info.hh index 70b2dac8266..14a6986f478 100644 --- a/source/blender/gpu/shaders/infos/gpu_shader_3D_flat_color_info.hh +++ b/source/blender/gpu/shaders/infos/gpu_shader_3D_flat_color_info.hh @@ -30,7 +30,6 @@ GPU_SHADER_CREATE_INFO(gpu_shader_3D_flat_color) .vertex_out(flat_color_iface) .fragment_out(0, Type::VEC4, "fragColor") .push_constant(0, Type::MAT4, "ModelViewProjectionMatrix") - .push_constant(1, Type::BOOL, "srgbTarget") .vertex_source("gpu_shader_3D_flat_color_vert.glsl") .fragment_source("gpu_shader_flat_color_frag.glsl") .additional_info("gpu_srgb_to_framebuffer_space") diff --git a/source/blender/gpu/shaders/infos/gpu_shader_3D_point_info.hh b/source/blender/gpu/shaders/infos/gpu_shader_3D_point_info.hh index b62c8fe7518..27357eef8c9 100644 --- a/source/blender/gpu/shaders/infos/gpu_shader_3D_point_info.hh +++ b/source/blender/gpu/shaders/infos/gpu_shader_3D_point_info.hh @@ -29,7 +29,6 @@ GPU_SHADER_CREATE_INFO(gpu_shader_3D_point_fixed_size_varying_color) .vertex_out(smooth_color_iface) .fragment_out(0, Type::VEC4, "fragColor") .push_constant(0, Type::MAT4, "ModelViewProjectionMatrix") - .push_constant(16, Type::FLOAT, "size") .vertex_source("gpu_shader_3D_point_fixed_size_varying_color_vert.glsl") .fragment_source("gpu_shader_point_varying_color_frag.glsl") .do_static_compilation(true); @@ -52,7 +51,6 @@ GPU_SHADER_CREATE_INFO(gpu_shader_3D_point_uniform_size_uniform_color_aa) .push_constant(0, Type::MAT4, "ModelViewProjectionMatrix") .push_constant(16, Type::VEC4, "color") .push_constant(20, Type::FLOAT, "size") - .push_constant(24, Type::FLOAT, "outlineWidth") .vertex_source("gpu_shader_3D_point_uniform_size_aa_vert.glsl") .fragment_source("gpu_shader_point_uniform_color_aa_frag.glsl") .do_static_compilation(true); |