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authorClément Foucault <foucault.clem@gmail.com>2022-06-07 19:32:34 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-06-07 19:32:34 +0300
commit627d42cd566d0800e1cd00cb8b81aec45667a0d5 (patch)
treed6ee1052b1f28ad57994e7ff1532b23c96f17977 /source/blender/gpu/shaders
parentec493d79fa7d8f6885d31cae8f3d0cac47604a3c (diff)
parentb568f445a52f22dcef57fed8b613d3a2dc2c7c22 (diff)
Merge branch 'blender-v3.2-release'
# Conflicts: # source/blender/draw/engines/eevee/shaders/volumetric_vert.glsl
Diffstat (limited to 'source/blender/gpu/shaders')
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_camera.glsl8
1 files changed, 5 insertions, 3 deletions
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_camera.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_camera.glsl
index ff84a0a334c..b1a29833d77 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_camera.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_camera.glsl
@@ -1,6 +1,8 @@
void camera(out vec3 outview, out float outdepth, out float outdist)
{
- outdepth = abs(transform_point(ViewMatrix, g_data.P).z);
- outdist = distance(g_data.P, cameraPos);
- outview = normalize(g_data.P - cameraPos);
+ vec3 vP = transform_point(ViewMatrix, g_data.P);
+ vP.z = -vP.z;
+ outdepth = abs(vP.z);
+ outdist = length(vP);
+ outview = normalize(vP);
}