diff options
author | Brecht Van Lommel <brecht@blender.org> | 2022-03-11 16:24:22 +0300 |
---|---|---|
committer | Brecht Van Lommel <brecht@blender.org> | 2022-03-11 20:27:58 +0300 |
commit | 62a0984d7290cbd6fd3acfa79d53765f97f93b0a (patch) | |
tree | 8a073dcf4a265288dff0b9b95d321fbb6c599929 /source/blender/gpu/shaders | |
parent | e1a1dc868b30be80e59b747557830d507600bd1d (diff) |
Cleanup: fix source typos homogenous->homogeneous
Contributed by luzpaz.
Differential Revision: https://developer.blender.org/D14306
Diffstat (limited to 'source/blender/gpu/shaders')
-rw-r--r-- | source/blender/gpu/shaders/material/gpu_shader_material_tex_environment.glsl | 4 | ||||
-rw-r--r-- | source/blender/gpu/shaders/material/gpu_shader_material_texture_coordinates.glsl | 8 |
2 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_tex_environment.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_tex_environment.glsl index 20a65f23c05..434e07e7b86 100644 --- a/source/blender/gpu/shaders/material/gpu_shader_material_tex_environment.glsl +++ b/source/blender/gpu/shaders/material/gpu_shader_material_tex_environment.glsl @@ -4,9 +4,9 @@ void node_tex_environment_texco(vec3 viewvec, out vec3 worldvec) worldvec = worldPosition; #else vec4 v = (ProjectionMatrix[3][3] == 0.0) ? vec4(viewvec, 1.0) : vec4(0.0, 0.0, 1.0, 1.0); - vec4 co_homogenous = (ProjectionMatrixInverse * v); + vec4 co_homogeneous = (ProjectionMatrixInverse * v); - vec3 co = co_homogenous.xyz / co_homogenous.w; + vec3 co = co_homogeneous.xyz / co_homogeneous.w; # if defined(WORLD_BACKGROUND) || defined(PROBE_CAPTURE) worldvec = mat3(ViewMatrixInverse) * co; # else diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_texture_coordinates.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_texture_coordinates.glsl index 08d566224bf..a8ef9687b0a 100644 --- a/source/blender/gpu/shaders/material/gpu_shader_material_texture_coordinates.glsl +++ b/source/blender/gpu/shaders/material/gpu_shader_material_texture_coordinates.glsl @@ -19,8 +19,8 @@ void generated_from_orco(vec3 orco, out vec3 generated) void generated_texco(vec3 I, vec3 attr_orco, out vec3 generated) { vec4 v = (ProjectionMatrix[3][3] == 0.0) ? vec4(I, 1.0) : vec4(0.0, 0.0, 1.0, 1.0); - vec4 co_homogenous = (ProjectionMatrixInverse * v); - vec4 co = vec4(co_homogenous.xyz / co_homogenous.w, 0.0); + vec4 co_homogeneous = (ProjectionMatrixInverse * v); + vec4 co = vec4(co_homogeneous.xyz / co_homogeneous.w, 0.0); co.xyz = normalize(co.xyz); #if defined(WORLD_BACKGROUND) || defined(PROBE_CAPTURE) generated = (ViewMatrixInverse * co).xyz; @@ -68,9 +68,9 @@ void node_tex_coord_background(vec3 I, out vec3 reflection) { vec4 v = (ProjectionMatrix[3][3] == 0.0) ? vec4(I, 1.0) : vec4(0.0, 0.0, 1.0, 1.0); - vec4 co_homogenous = (ProjectionMatrixInverse * v); + vec4 co_homogeneous = (ProjectionMatrixInverse * v); - vec4 co = vec4(co_homogenous.xyz / co_homogenous.w, 0.0); + vec4 co = vec4(co_homogeneous.xyz / co_homogeneous.w, 0.0); co = normalize(co); |