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authorCampbell Barton <campbell@blender.org>2022-01-31 02:29:46 +0300
committerCampbell Barton <campbell@blender.org>2022-01-31 02:49:59 +0300
commit012e41fc8b6bf8c096988bfb49725be2b4766d94 (patch)
tree96dcdba85320266e53d6661caa709ce6d10d4638 /source/blender/gpu/shaders
parent14427f5aaac85d626ce0992eca8a522f0a67f839 (diff)
Cleanup: use our own conventions for tags in comments
Diffstat (limited to 'source/blender/gpu/shaders')
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_diffuse.glsl2
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl2
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_refraction.glsl2
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_subsurface_scattering.glsl2
4 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_diffuse.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_diffuse.glsl
index 01a16e194ca..ab6024b073d 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_diffuse.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_diffuse.glsl
@@ -18,7 +18,7 @@ void node_bsdf_diffuse(vec4 color, float roughness, vec3 N, out Closure result)
result.radiance = out_Diffuse_0.radiance;
- /* TODO(fclem) Try to not use this. */
+ /* TODO(@fclem): Try to not use this. */
closure_load_ssr_data(vec3(0.0), 0.0, in_Diffuse_0.N, -1.0, result);
}
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl
index bba84c2be52..c97fc090fe2 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl
@@ -166,7 +166,7 @@ void node_bsdf_principled(vec4 base_color,
float btdf = (do_multiscatter != 0.0) ?
1.0 :
btdf_lut(NV, in_Refraction_3.roughness, in_Refraction_3.ior).x;
- /* TODO(fclem) This could be going to a transmission render pass instead. */
+ /* TODO(@fclem): This could be going to a transmission render pass instead. */
out_Refraction_3.radiance *= btdf;
out_Refraction_3.radiance = render_pass_glossy_mask(vec3(1), out_Refraction_3.radiance);
out_Refraction_3.radiance *= base_color.rgb;
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_refraction.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_refraction.glsl
index 7cbc7218f5c..8a42a131f43 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_refraction.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_refraction.glsl
@@ -21,7 +21,7 @@ void node_bsdf_refraction(vec4 color, float roughness, float ior, vec3 N, out Cl
result.radiance = out_Refraction_0.radiance;
- /* TODO(fclem) Try to not use this. */
+ /* TODO(@fclem): Try to not use this. */
result.ssr_normal = normal_encode(mat3(ViewMatrix) * in_Refraction_0.N,
viewCameraVec(viewPosition));
}
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_subsurface_scattering.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_subsurface_scattering.glsl
index d0c159cdf37..20b634aa801 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_subsurface_scattering.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_subsurface_scattering.glsl
@@ -22,7 +22,7 @@ void node_subsurface_scattering(vec4 color,
closure_load_sss_data(scale, out_Diffuse_0.radiance, color.rgb, int(sss_id), result);
- /* TODO(fclem) Try to not use this. */
+ /* TODO(@fclem): Try to not use this. */
closure_load_ssr_data(vec3(0.0), 0.0, in_Diffuse_0.N, -1.0, result);
}