diff options
author | Jeroen Bakker <jeroen@blender.org> | 2022-01-10 14:41:02 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2022-01-10 14:51:21 +0300 |
commit | e12a7076924a2f3904ee10c0d3a4357dc88df467 (patch) | |
tree | 9a22505694acf8270d8517ff9bd235ba2c5b66c2 /source/blender/gpu/shaders | |
parent | f813aab787376be0c9649d0480d84f1aa6332371 (diff) |
Remove GPU_SHADER_3D_POINT_VARYING_SIZE_UNIFORM_COLOR.
Shader isn't used and not accessible via the py-api.
Diffstat (limited to 'source/blender/gpu/shaders')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_3D_point_varying_size_vert.glsl | 11 |
1 files changed, 0 insertions, 11 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_3D_point_varying_size_vert.glsl b/source/blender/gpu/shaders/gpu_shader_3D_point_varying_size_vert.glsl deleted file mode 100644 index fc61be936fe..00000000000 --- a/source/blender/gpu/shaders/gpu_shader_3D_point_varying_size_vert.glsl +++ /dev/null @@ -1,11 +0,0 @@ - -uniform mat4 ModelViewProjectionMatrix; - -in vec3 pos; -in float size; - -void main() -{ - gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0); - gl_PointSize = size; -} |