diff options
author | Jeroen Bakker <jeroen@blender.org> | 2022-01-10 14:51:01 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2022-01-10 14:51:21 +0300 |
commit | f5e90a943f1150a067ca4334b4852c3a62df1597 (patch) | |
tree | 160634a1b05b2698b37501395f19903673ec16cb /source/blender/gpu/shaders | |
parent | 8a772645e2987327bb74c8858252800e62e0296b (diff) |
Remove GPU_SHADER_2D_POINT_FIXED_SIZE_UNIFORM_COLOR.
Shader isn't used and not accessible via py-api.
Diffstat (limited to 'source/blender/gpu/shaders')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_point_uniform_color_frag.glsl | 18 |
1 files changed, 0 insertions, 18 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_point_uniform_color_frag.glsl b/source/blender/gpu/shaders/gpu_shader_point_uniform_color_frag.glsl deleted file mode 100644 index 692320bea93..00000000000 --- a/source/blender/gpu/shaders/gpu_shader_point_uniform_color_frag.glsl +++ /dev/null @@ -1,18 +0,0 @@ - -uniform vec4 color; - -out vec4 fragColor; - -void main() -{ - vec2 centered = gl_PointCoord - vec2(0.5); - float dist_squared = dot(centered, centered); - const float rad_squared = 0.25; - - // round point with jaggy edges - if (dist_squared > rad_squared) { - discard; - } - - fragColor = color; -} |