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authorJeroen Bakker <jeroen@blender.org>2022-01-10 14:37:42 +0300
committerJeroen Bakker <jeroen@blender.org>2022-01-10 14:51:21 +0300
commitf813aab787376be0c9649d0480d84f1aa6332371 (patch)
tree741832e569f2407811cb6a90fa134ec34bee3af7 /source/blender/gpu/shaders
parentcfb3f5062ddfbe8974d4cafab16b6b6e25f1d9b9 (diff)
Remove GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA.
Shader isn't used and isn't accessible via py-api.
Diffstat (limited to 'source/blender/gpu/shaders')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_3D_point_uniform_size_outline_aa_vert.glsl33
1 files changed, 0 insertions, 33 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_3D_point_uniform_size_outline_aa_vert.glsl b/source/blender/gpu/shaders/gpu_shader_3D_point_uniform_size_outline_aa_vert.glsl
deleted file mode 100644
index fb5506a778d..00000000000
--- a/source/blender/gpu/shaders/gpu_shader_3D_point_uniform_size_outline_aa_vert.glsl
+++ /dev/null
@@ -1,33 +0,0 @@
-
-uniform mat4 ModelViewProjectionMatrix;
-#ifdef USE_WORLD_CLIP_PLANES
-uniform mat4 ModelMatrix;
-#endif
-uniform float size;
-uniform float outlineWidth;
-
-in vec3 pos;
-out vec4 radii;
-
-void main()
-{
- vec4 pos_4d = vec4(pos, 1.0);
- gl_Position = ModelViewProjectionMatrix * pos_4d;
- gl_PointSize = size;
-
- /* calculate concentric radii in pixels */
- float radius = 0.5 * size;
-
- /* start at the outside and progress toward the center */
- radii[0] = radius;
- radii[1] = radius - 1.0;
- radii[2] = radius - outlineWidth;
- radii[3] = radius - outlineWidth - 1.0;
-
- /* convert to PointCoord units */
- radii /= size;
-
-#ifdef USE_WORLD_CLIP_PLANES
- world_clip_planes_calc_clip_distance((ModelMatrix * pos_4d).xyz);
-#endif
-}