diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-03-13 22:00:13 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-03-13 22:00:13 +0400 |
commit | 5ff0daf1acdc5d88afcec016a379b33cb2cd1288 (patch) | |
tree | d0c56acef2add2ad16bbd9cbbbebccaaadd53104 /source/blender/gpu/shaders | |
parent | 1d73ee50a48012712bc2846602fb475bb76f7c21 (diff) |
Fix #34492: clipping border not working with GLSL/matcap and Nouveau drivers.
Diffstat (limited to 'source/blender/gpu/shaders')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_simple_vert.glsl | 8 | ||||
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_vertex.glsl | 8 |
2 files changed, 6 insertions, 10 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_simple_vert.glsl b/source/blender/gpu/shaders/gpu_shader_simple_vert.glsl index 612f9cff6aa..9491eaa672d 100644 --- a/source/blender/gpu/shaders/gpu_shader_simple_vert.glsl +++ b/source/blender/gpu/shaders/gpu_shader_simple_vert.glsl @@ -29,11 +29,9 @@ void main() gl_Position = gl_ProjectionMatrix * co; -#ifdef __GLSL_CG_DATA_TYPES - // Setting gl_ClipVertex is necessary to get glClipPlane working on NVIDIA graphic cards. - // gl_ClipVertex works only on NVIDIA graphic cards so we have to check with - // __GLSL_CG_DATA_TYPES if a NVIDIA graphic card is used (Cg support). - // gl_ClipVerte is supported up to GLSL 1.20. +#ifdef GPU_NVIDIA + // Setting gl_ClipVertex is necessary to get glClipPlane working on NVIDIA + // graphic cards, while on ATI it can cause a software fallback. gl_ClipVertex = gl_ModelViewMatrix * gl_Vertex; #endif diff --git a/source/blender/gpu/shaders/gpu_shader_vertex.glsl b/source/blender/gpu/shaders/gpu_shader_vertex.glsl index 9e0db44ed31..8741a13ea9b 100644 --- a/source/blender/gpu/shaders/gpu_shader_vertex.glsl +++ b/source/blender/gpu/shaders/gpu_shader_vertex.glsl @@ -10,11 +10,9 @@ void main() varnormal = normalize(gl_NormalMatrix * gl_Normal); gl_Position = gl_ProjectionMatrix * co; - // Setting gl_ClipVertex is necessary to get glClipPlane working on NVIDIA graphic cards. - // gl_ClipVertex works only on NVIDIA graphic cards so we have to check with - // __GLSL_CG_DATA_TYPES if a NVIDIA graphic card is used (Cg support). - // gl_ClipVerte is supported up to GLSL 1.20. -#ifdef __GLSL_CG_DATA_TYPES +#ifdef GPU_NVIDIA + // Setting gl_ClipVertex is necessary to get glClipPlane working on NVIDIA + // graphic cards, while on ATI it can cause a software fallback. gl_ClipVertex = gl_ModelViewMatrix * gl_Vertex; #endif |