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authorClément Foucault <foucault.clem@gmail.com>2019-01-14 19:34:03 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-01-14 20:33:07 +0300
commit065bdc0333898b2d721c0241e332deb948c727c0 (patch)
tree4f0f6d5bb26399d7d2cfedd7ac0d40c44190a034 /source/blender/gpu/shaders
parentdd5602a1e5265b932fb6a3fbbe9aafa4cb7efeaf (diff)
GPUMaterial: Cleanup
Diffstat (limited to 'source/blender/gpu/shaders')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_material.glsl38
1 files changed, 19 insertions, 19 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index c86efdef7a8..600aa23a50b 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -1056,9 +1056,9 @@ float cellnoise(vec3 p)
vec3 cellnoise_color(vec3 p)
{
- float r = cellnoise(p);
- float g = cellnoise(vec3(p.y, p.x, p.z));
- float b = cellnoise(vec3(p.y, p.z, p.x));
+ float r = cellnoise(p.xyz);
+ float g = cellnoise(p.yxz);
+ float b = cellnoise(p.yzx);
return vec3(r, g, b);
}
@@ -2755,16 +2755,16 @@ void node_tex_voronoi(vec3 co, float scale, float exponent, float coloring, floa
vec3 pd = p - (vp + ip);
float d = 0.0;
- if (metric == 0) { /* SHD_VORONOI_DISTANCE 0 */
+ if (metric == 0.0) { /* SHD_VORONOI_DISTANCE 0 */
d = dot(pd, pd);
}
- else if (metric == 1) { /* SHD_VORONOI_MANHATTAN 1 */
+ else if (metric == 1.0) { /* SHD_VORONOI_MANHATTAN 1 */
d = abs(pd[0]) + abs(pd[1]) + abs(pd[2]);
}
- else if (metric == 2) { /* SHD_VORONOI_CHEBYCHEV 2 */
+ else if (metric == 2.0) { /* SHD_VORONOI_CHEBYCHEV 2 */
d = max(abs(pd[0]), max(abs(pd[1]), abs(pd[2])));
}
- else if (metric == 3) { /* SHD_VORONOI_MINKOWSKI 3 */
+ else if (metric == 3.0) { /* SHD_VORONOI_MINKOWSKI 3 */
d = pow(pow(abs(pd[0]), exponent) + pow(abs(pd[1]), exponent) + pow(abs(pd[2]), exponent), 1.0/exponent);
}
@@ -2805,43 +2805,43 @@ void node_tex_voronoi(vec3 co, float scale, float exponent, float coloring, floa
if (coloring == 0.0) {
/* Intensity output */
- if (feature == 0) { /* F1 */
+ if (feature == 0.0) { /* F1 */
fac = abs(da[0]);
}
- else if (feature == 1) { /* F2 */
+ else if (feature == 1.0) { /* F2 */
fac = abs(da[1]);
}
- else if (feature == 2) { /* F3 */
+ else if (feature == 2.0) { /* F3 */
fac = abs(da[2]);
}
- else if (feature == 3) { /* F4 */
+ else if (feature == 3.0) { /* F4 */
fac = abs(da[3]);
}
- else if (feature == 4) { /* F2F1 */
+ else if (feature == 4.0) { /* F2F1 */
fac = abs(da[1] - da[0]);
}
- color = vec4(fac, fac, fac, 1);
+ color = vec4(fac, fac, fac, 1.0);
}
else {
/* Color output */
vec3 col = vec3(fac, fac, fac);
- if (feature == 0) { /* F1 */
+ if (feature == 0.0) { /* F1 */
col = pa[0];
}
- else if (feature == 1) { /* F2 */
+ else if (feature == 1.0) { /* F2 */
col = pa[1];
}
- else if (feature == 2) { /* F3 */
+ else if (feature == 2.0) { /* F3 */
col = pa[2];
}
- else if (feature == 3) { /* F4 */
+ else if (feature == 3.0) { /* F4 */
col = pa[3];
}
- else if (feature == 4) { /* F2F1 */
+ else if (feature == 4.0) { /* F2F1 */
col = abs(pa[1] - pa[0]);
}
- color = vec4(cellnoise_color(col), 1);
+ color = vec4(cellnoise_color(col), 1.0);
fac = (color.x + color.y + color.z) * (1.0 / 3.0);
}
}