Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorClément Foucault <foucault.clem@gmail.com>2018-10-18 16:30:06 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-10-18 16:30:16 +0300
commit3e6b34dedef32dedd56213e555adc6dec147ba44 (patch)
treed8a1baaefff1509be4ba4d4a2b5273b0f3b54b54 /source/blender/gpu/shaders
parent6ef5bc1b99be97e60225fd643d4faff102063414 (diff)
Eevee: Fix default texture coord for procedural texture in world tree
Diffstat (limited to 'source/blender/gpu/shaders')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_material.glsl13
1 files changed, 13 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index 7b4748056a7..e24cf8da989 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -1749,6 +1749,19 @@ void node_geometry(
pointiness = 0.5;
}
+void generated_texco(vec3 I, vec3 attr_orco, out vec3 generated)
+{
+ vec4 v = (ProjectionMatrix[3][3] == 0.0) ? vec4(I, 1.0) : vec4(0.0, 0.0, 1.0, 1.0);
+ vec4 co_homogenous = (ProjectionMatrixInverse * v);
+ vec4 co = vec4(co_homogenous.xyz / co_homogenous.w, 0.0);
+ co.xyz = normalize(co.xyz);
+#if defined(WORLD_BACKGROUND) || defined(PROBE_CAPTURE)
+ generated = (ViewMatrixInverse * co).xyz;
+#else
+ generated_from_orco(attr_orco, generated);
+#endif
+}
+
void node_tex_coord(
vec3 I, vec3 N, mat4 viewinvmat, mat4 obinvmat, vec4 camerafac,
vec3 attr_orco, vec3 attr_uv,