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authorCampbell Barton <ideasman42@gmail.com>2019-01-28 23:46:25 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-01-29 00:32:25 +0300
commit68cab3aff63aea95830aa082a160200768d0e826 (patch)
tree3a042217ce34d84387cdfcca97316597800396db /source/blender/gpu/shaders
parenta9c297165878b3c427a20f787cc90a6ada4df253 (diff)
Cleanup: replace attrib w/ attr
Also rename GPUVertexAttribs to GPUVertAttrLayers, avoids confusion with GPUVertAttr which isn't closely related.
Diffstat (limited to 'source/blender/gpu/shaders')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_2D_nodelink_vert.glsl2
-rw-r--r--source/blender/gpu/shaders/gpu_shader_instance_camera_vert.glsl4
-rw-r--r--source/blender/gpu/shaders/gpu_shader_instance_distance_line_vert.glsl4
-rw-r--r--source/blender/gpu/shaders/gpu_shader_instance_edges_variying_color_vert.glsl2
-rw-r--r--source/blender/gpu/shaders/gpu_shader_instance_objectspace_variying_color_vert.glsl6
-rw-r--r--source/blender/gpu/shaders/gpu_shader_instance_screen_aligned_vert.glsl4
-rw-r--r--source/blender/gpu/shaders/gpu_shader_instance_screenspace_variying_color_vert.glsl4
-rw-r--r--source/blender/gpu/shaders/gpu_shader_instance_variying_size_variying_color_vert.glsl4
-rw-r--r--source/blender/gpu/shaders/gpu_shader_instance_variying_size_variying_id_vert.glsl4
-rw-r--r--source/blender/gpu/shaders/gpu_shader_instance_vert.glsl4
-rw-r--r--source/blender/gpu/shaders/gpu_shader_material.glsl2
11 files changed, 20 insertions, 20 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_nodelink_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_nodelink_vert.glsl
index 4a9f5f94321..ea8d57b5eea 100644
--- a/source/blender/gpu/shaders/gpu_shader_2D_nodelink_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_2D_nodelink_vert.glsl
@@ -11,7 +11,7 @@ in vec2 pos; /* verts position in the curve tangent space */
in vec2 expand;
#ifdef USE_INSTANCE
-/* Instance attrib */
+/* Instance attrs. */
in vec2 P0;
in vec2 P1;
in vec2 P2;
diff --git a/source/blender/gpu/shaders/gpu_shader_instance_camera_vert.glsl b/source/blender/gpu/shaders/gpu_shader_instance_camera_vert.glsl
index 9a7815cc9d7..6a6da3dd104 100644
--- a/source/blender/gpu/shaders/gpu_shader_instance_camera_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_instance_camera_vert.glsl
@@ -4,10 +4,10 @@ uniform mat4 ViewProjectionMatrix;
uniform mat4 ModelMatrix;
#endif
-/* ---- Instantiated Attribs ---- */
+/* ---- Instantiated Attrs ---- */
in float pos;
-/* ---- Per instance Attribs ---- */
+/* ---- Per instance Attrs ---- */
in vec3 color;
in vec4 corners[2]; /* trouble fetching vec2 */
in float depth;
diff --git a/source/blender/gpu/shaders/gpu_shader_instance_distance_line_vert.glsl b/source/blender/gpu/shaders/gpu_shader_instance_distance_line_vert.glsl
index 255eeb9baf1..432b6cac049 100644
--- a/source/blender/gpu/shaders/gpu_shader_instance_distance_line_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_instance_distance_line_vert.glsl
@@ -1,10 +1,10 @@
uniform mat4 ViewProjectionMatrix;
-/* ---- Instantiated Attribs ---- */
+/* ---- Instantiated Attrs ---- */
in vec3 pos;
-/* ---- Per instance Attribs ---- */
+/* ---- Per instance Attrs ---- */
in vec3 color;
in float start;
in float end;
diff --git a/source/blender/gpu/shaders/gpu_shader_instance_edges_variying_color_vert.glsl b/source/blender/gpu/shaders/gpu_shader_instance_edges_variying_color_vert.glsl
index fa30c9fb1ed..9de50246a40 100644
--- a/source/blender/gpu/shaders/gpu_shader_instance_edges_variying_color_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_instance_edges_variying_color_vert.glsl
@@ -16,7 +16,7 @@ uniform mat4 ProjectionMatrix;
in vec3 pos;
in vec3 N1, N2; // normals of faces this edge joins (object coords)
-/* instance attrib */
+/* Instance attrs */
in vec3 color;
in mat4 InstanceModelMatrix;
diff --git a/source/blender/gpu/shaders/gpu_shader_instance_objectspace_variying_color_vert.glsl b/source/blender/gpu/shaders/gpu_shader_instance_objectspace_variying_color_vert.glsl
index d2b64608eaa..087fec80537 100644
--- a/source/blender/gpu/shaders/gpu_shader_instance_objectspace_variying_color_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_instance_objectspace_variying_color_vert.glsl
@@ -2,11 +2,11 @@
uniform mat4 ViewMatrix;
uniform mat4 ViewProjectionMatrix;
-/* ---- Instantiated Attribs ---- */
+/* ---- Instantiated Attrs ---- */
in vec3 pos;
in vec3 nor;
-/* ---- Per instance Attribs ---- */
+/* ---- Per instance Attrs ---- */
in mat4 InstanceModelMatrix;
in vec4 color;
@@ -17,7 +17,7 @@ void main()
{
mat4 ModelViewProjectionMatrix = ViewProjectionMatrix * InstanceModelMatrix;
/* This is slow and run per vertex, but it's still faster than
- * doing it per instance on CPU and sending it on via instance attrib */
+ * doing it per instance on CPU and sending it on via instance attr. */
mat3 NormalMatrix = transpose(inverse(mat3(ViewMatrix * InstanceModelMatrix)));
gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
diff --git a/source/blender/gpu/shaders/gpu_shader_instance_screen_aligned_vert.glsl b/source/blender/gpu/shaders/gpu_shader_instance_screen_aligned_vert.glsl
index f4f5b269b96..17799281f32 100644
--- a/source/blender/gpu/shaders/gpu_shader_instance_screen_aligned_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_instance_screen_aligned_vert.glsl
@@ -5,10 +5,10 @@ uniform mat4 ModelMatrix;
#endif
uniform vec3 screen_vecs[2];
-/* ---- Instantiated Attribs ---- */
+/* ---- Instantiated Attrs ---- */
in vec3 pos; /* using Z as axis id */
-/* ---- Per instance Attribs ---- */
+/* ---- Per instance Attrs ---- */
in mat4 InstanceModelMatrix;
in vec3 color;
in float size;
diff --git a/source/blender/gpu/shaders/gpu_shader_instance_screenspace_variying_color_vert.glsl b/source/blender/gpu/shaders/gpu_shader_instance_screenspace_variying_color_vert.glsl
index 3baea763790..d2b85976d73 100644
--- a/source/blender/gpu/shaders/gpu_shader_instance_screenspace_variying_color_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_instance_screenspace_variying_color_vert.glsl
@@ -4,10 +4,10 @@ uniform vec3 screen_vecs[2];
uniform float size;
uniform float pixel_size;
-/* ---- Instantiated Attribs ---- */
+/* ---- Instantiated Attrs ---- */
in vec2 pos;
-/* ---- Per instance Attribs ---- */
+/* ---- Per instance Attrs ---- */
in vec3 world_pos;
in vec3 color;
diff --git a/source/blender/gpu/shaders/gpu_shader_instance_variying_size_variying_color_vert.glsl b/source/blender/gpu/shaders/gpu_shader_instance_variying_size_variying_color_vert.glsl
index fed00389fc1..6a55684c93c 100644
--- a/source/blender/gpu/shaders/gpu_shader_instance_variying_size_variying_color_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_instance_variying_size_variying_color_vert.glsl
@@ -2,10 +2,10 @@
uniform mat4 ViewProjectionMatrix;
uniform mat4 ModelMatrix;
-/* ---- Instantiated Attribs ---- */
+/* ---- Instantiated Attrs ---- */
in vec3 pos;
-/* ---- Per instance Attribs ---- */
+/* ---- Per instance Attrs ---- */
in mat4 InstanceModelMatrix;
in vec4 color;
#ifdef UNIFORM_SCALE
diff --git a/source/blender/gpu/shaders/gpu_shader_instance_variying_size_variying_id_vert.glsl b/source/blender/gpu/shaders/gpu_shader_instance_variying_size_variying_id_vert.glsl
index f265bf9fc01..777c1498eec 100644
--- a/source/blender/gpu/shaders/gpu_shader_instance_variying_size_variying_id_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_instance_variying_size_variying_id_vert.glsl
@@ -2,10 +2,10 @@
uniform mat4 ViewProjectionMatrix;
uniform int baseId;
-/* ---- Instantiated Attribs ---- */
+/* ---- Instantiated Attrs ---- */
in vec3 pos;
-/* ---- Per instance Attribs ---- */
+/* ---- Per instance Attrs ---- */
in mat4 InstanceModelMatrix;
#ifdef UNIFORM_SCALE
in float size;
diff --git a/source/blender/gpu/shaders/gpu_shader_instance_vert.glsl b/source/blender/gpu/shaders/gpu_shader_instance_vert.glsl
index a4facae435e..803dc4b3bcf 100644
--- a/source/blender/gpu/shaders/gpu_shader_instance_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_instance_vert.glsl
@@ -1,10 +1,10 @@
uniform mat4 ViewProjectionMatrix;
-/* ---- Instantiated Attribs ---- */
+/* ---- Instantiated Attrs ---- */
in vec3 pos;
-/* ---- Per instance Attribs ---- */
+/* ---- Per instance Attrs ---- */
in mat4 InstanceModelMatrix;
void main()
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index 26529dce08a..13b98080feb 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -3,7 +3,7 @@ uniform mat4 ModelViewMatrix;
uniform mat4 ModelViewMatrixInverse;
uniform mat3 NormalMatrix;
-#ifndef ATTRIB
+#ifndef USE_ATTR
uniform mat4 ModelMatrix;
uniform mat4 ModelMatrixInverse;
#endif