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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-07-10 16:35:59 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-07-10 17:30:17 +0300 |
commit | dd7a727910dd02d830d11d726acf52fd88ea6e8e (patch) | |
tree | 88819aeb42acb644c5c9dd92bc30788f9282a717 /source/blender/gpu/shaders | |
parent | 0a04314d0669bfd3b63fca75474e7fb9749fe8f1 (diff) |
Fix accidentally removed particle function in GLSL, still not supported though.
Diffstat (limited to 'source/blender/gpu/shaders')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_material.glsl | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index 3affacf5203..2496170db3f 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -170,6 +170,23 @@ void color_to_blender_normal_new_shading(vec3 color, out vec3 normal) /*********** SHADER NODES ***************/ +void particle_info( + vec4 sprops, vec4 loc, vec3 vel, vec3 avel, + out float index, out float random, out float age, + out float life_time, out vec3 location, + out float size, out vec3 velocity, out vec3 angular_velocity) +{ + index = sprops.x; + random = loc.w; + age = sprops.y; + life_time = sprops.z; + size = sprops.w; + + location = loc.xyz; + velocity = vel; + angular_velocity = avel; +} + void vect_normalize(vec3 vin, out vec3 vout) { vout = normalize(vin); |