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author | Campbell Barton <ideasman42@gmail.com> | 2018-01-16 03:40:43 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-01-16 03:40:43 +0300 |
commit | e428ea3e0055dd95445694a72ff5c6b491a46ec7 (patch) | |
tree | 812d92e608a7802766edb53774a456b5eae64829 /source/blender/gpu/shaders | |
parent | 6f45dea6eeb32b55d422e4dce33ae9b1521871b1 (diff) |
Cleanup: indentation
Diffstat (limited to 'source/blender/gpu/shaders')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_material.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index 0a63fc216a0..f98d7b9f5bb 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -954,8 +954,8 @@ void texco_orco(vec3 attorco, out vec3 orco) void texco_uv(vec2 attuv, out vec3 uv) { - /* disabled for now, works together with leaving out mtex_2d_mapping - uv = vec3(attuv*2.0 - vec2(1.0, 1.0), 0.0); */ + /* disabled for now, works together with leaving out mtex_2d_mapping */ + // uv = vec3(attuv*2.0 - vec2(1.0, 1.0), 0.0); */ uv = vec3(attuv, 0.0); } |