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author | Carlo Andreacchio <carlorules@gmail.com> | 2017-05-09 13:31:19 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-05-09 13:32:47 +0300 |
commit | ffc95a33b62821e8eb66cf7003942e37976d20d7 (patch) | |
tree | 5510daafd280abaa41f31cb4e766c142058b75a7 /source/blender/gpu/shaders | |
parent | 06b2f10ad1cb697218ac48ec7546139615ee682a (diff) |
Fix T51434: Module math operation is wrong in GLSL shading
Based on patch from @lazydodo.
Reviewers: sergey
Differential Revision: https://developer.blender.org/D2661
Diffstat (limited to 'source/blender/gpu/shaders')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_material.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index b88fba12f55..42561d7baaf 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -403,7 +403,7 @@ void math_modulo(float val1, float val2, out float outval) /* change sign to match C convention, mod in GLSL will take absolute for negative numbers, * see https://www.opengl.org/sdk/docs/man/html/mod.xhtml */ - outval = (val1 > 0.0) ? outval : -outval; + outval = (val1 > 0.0) ? outval : outval - val2; } void math_abs(float val1, out float outval) |