diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2022-09-24 00:27:33 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-09-24 00:27:42 +0300 |
commit | 1b5c94630eb78c3a8f8249245dc7e70e23d644b0 (patch) | |
tree | c6c4314edc6bba6c22a467f63a465bf3153fa4b7 /source/blender/gpu/shaders | |
parent | fd2668a368db1257a16840af03c28e78c0063225 (diff) |
GPU: Disable static compilation for geometry shaders workaround
These shaders are only supported by the Metal backed.
Regression introduced by 1514e1a5b7e15ec0c11cd40c2b9389982bd5d00e
Diffstat (limited to 'source/blender/gpu/shaders')
-rw-r--r-- | source/blender/gpu/shaders/infos/gpu_shader_3D_polyline_info.hh | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/gpu/shaders/infos/gpu_shader_3D_polyline_info.hh b/source/blender/gpu/shaders/infos/gpu_shader_3D_polyline_info.hh index f16dc516bac..23f6790abfc 100644 --- a/source/blender/gpu/shaders/infos/gpu_shader_3D_polyline_info.hh +++ b/source/blender/gpu/shaders/infos/gpu_shader_3D_polyline_info.hh @@ -49,7 +49,7 @@ GPU_SHADER_CREATE_INFO(gpu_shader_3D_polyline_uniform_color) .additional_info("gpu_shader_3D_polyline"); GPU_SHADER_CREATE_INFO(gpu_shader_3D_polyline_uniform_color_no_geom) - .do_static_compilation(true) + // .do_static_compilation(true) /* TODO fix on GL */ .define("UNIFORM") .push_constant(Type::VEC4, "color") .additional_info("gpu_shader_3D_polyline_no_geom"); @@ -63,7 +63,7 @@ GPU_SHADER_CREATE_INFO(gpu_shader_3D_polyline_uniform_color_clipped) .additional_info("gpu_shader_3D_polyline_uniform_color"); GPU_SHADER_CREATE_INFO(gpu_shader_3D_polyline_uniform_color_clipped_no_geom) - .do_static_compilation(true) + // .do_static_compilation(true) /* TODO fix on GL */ /* TODO(fclem): Put in an UBO to fit the 128byte requirement. */ .push_constant(Type::MAT4, "ModelMatrix") .push_constant(Type::VEC4, "ClipPlane") @@ -77,7 +77,7 @@ GPU_SHADER_CREATE_INFO(gpu_shader_3D_polyline_flat_color) .additional_info("gpu_shader_3D_polyline"); GPU_SHADER_CREATE_INFO(gpu_shader_3D_polyline_flat_color_no_geom) - .do_static_compilation(true) + // .do_static_compilation(true) /* TODO fix on GL */ .define("FLAT") .vertex_in(1, Type::VEC4, "color") .additional_info("gpu_shader_3D_polyline_no_geom"); @@ -89,7 +89,7 @@ GPU_SHADER_CREATE_INFO(gpu_shader_3D_polyline_smooth_color) .additional_info("gpu_shader_3D_polyline"); GPU_SHADER_CREATE_INFO(gpu_shader_3D_polyline_smooth_color_no_geom) - .do_static_compilation(true) + // .do_static_compilation(true) /* TODO fix on GL */ .define("SMOOTH") .vertex_in(1, Type::VEC4, "color") .additional_info("gpu_shader_3D_polyline_no_geom"); |