diff options
author | Omar Emara <mail@OmarEmara.dev> | 2022-05-20 14:00:43 +0300 |
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committer | Omar Emara <mail@OmarEmara.dev> | 2022-05-20 14:00:43 +0300 |
commit | 48006f8b5f72b233986f83bbd20a4370c6afd89d (patch) | |
tree | 277f65e497620a5b0d94194b1f721960f553babb /source/blender/gpu/shaders | |
parent | da8844d73ed91b107691eb7a7b80c26ddd19faf0 (diff) |
Viewport Compositor: Avoid using mat3 uniforms
Mat3 uniforms suffer from alignment issues that are not easy to fix, so
just use mat4 uniforms for such matrices.
Diffstat (limited to 'source/blender/gpu/shaders')
3 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/gpu/shaders/compositor/compositor_realize_on_domain.glsl b/source/blender/gpu/shaders/compositor/compositor_realize_on_domain.glsl index 9a74c7489c3..860571db025 100644 --- a/source/blender/gpu/shaders/compositor/compositor_realize_on_domain.glsl +++ b/source/blender/gpu/shaders/compositor/compositor_realize_on_domain.glsl @@ -7,7 +7,7 @@ void main() /* First, transform the input image by transforming the domain coordinates with the inverse of * input image's transformation. The inverse transformation is an affine matrix and thus the * coordinates should be in homogeneous coordinates. */ - vec2 coordinates = (inverse_transformation * vec3(xy, 1.0)).xy; + vec2 coordinates = (mat3(inverse_transformation) * vec3(xy, 1.0)).xy; /* Since an input image with an identity transformation is supposed to be centered in the domain, * we subtract the offset between the lower left corners of the input image and the domain, which diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_filter_info.hh b/source/blender/gpu/shaders/compositor/infos/compositor_filter_info.hh index 6d8cb5a842b..9c3e075c965 100644 --- a/source/blender/gpu/shaders/compositor/infos/compositor_filter_info.hh +++ b/source/blender/gpu/shaders/compositor/infos/compositor_filter_info.hh @@ -5,7 +5,7 @@ GPU_SHADER_CREATE_INFO(compositor_filter) .local_group_size(16, 16) - .push_constant(Type::MAT3, "kernel") + .push_constant(Type::MAT4, "kernel") .sampler(0, ImageType::FLOAT_2D, "input_image") .sampler(1, ImageType::FLOAT_2D, "factor") .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_image") diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_realize_on_domain_info.hh b/source/blender/gpu/shaders/compositor/infos/compositor_realize_on_domain_info.hh index 92e74448fda..249a0cd974c 100644 --- a/source/blender/gpu/shaders/compositor/infos/compositor_realize_on_domain_info.hh +++ b/source/blender/gpu/shaders/compositor/infos/compositor_realize_on_domain_info.hh @@ -5,7 +5,7 @@ GPU_SHADER_CREATE_INFO(compositor_realize_on_domain_shared) .local_group_size(16, 16) - .push_constant(Type::MAT3, "inverse_transformation") + .push_constant(Type::MAT4, "inverse_transformation") .sampler(0, ImageType::FLOAT_2D, "input_sampler") .compute_source("compositor_realize_on_domain.glsl"); |