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authorluzpaz <luzpaz>2021-02-06 06:07:03 +0300
committerHarley Acheson <harley.acheson@gmail.com>2021-02-06 06:08:14 +0300
commita4a9d14ba71100259f19bd62e8c2f27cd8b7862f (patch)
tree0e6cf7dad2599966d1fd4dd25889c850a5c26fb0 /source/blender/gpu/shaders
parent3560f5c1e64e89d345fb2640bb502a433348e4b7 (diff)
UI: Fix Typos in Comments and Docs
Approximately 91 spelling corrections, almost all in comments. Differential Revision: https://developer.blender.org/D10288 Reviewed by Harley Acheson
Diffstat (limited to 'source/blender/gpu/shaders')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl
index fb512a1f00e..81e0965fad3 100644
--- a/source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl
@@ -57,7 +57,7 @@ in float dummy;
vec2 do_widget(void)
{
- /* Offset to avoid loosing pixels (mimics conservative rasterization). */
+ /* Offset to avoid losing pixels (mimics conservative rasterization). */
const vec2 ofs = vec2(0.5, -0.5);
lineWidth = abs(rect.x - recti.x);
vec2 emboss_ofs = vec2(0.0, -lineWidth);