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author | OmarSquircleArt <omar.squircleart@gmail.com> | 2019-08-22 15:26:09 +0300 |
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committer | OmarSquircleArt <omar.squircleart@gmail.com> | 2019-08-22 15:26:09 +0300 |
commit | 08ab3cbcce1eb9c2de4953a83b50cabc44479d3c (patch) | |
tree | ef169595562509b0e3338cecb36a3b3210bd64ce /source/blender/gpu/shaders | |
parent | a2443848646cdb5d13980157a8c62eb4cd578388 (diff) |
Shading: Add object color to Object Info node.
The object color property is added as an additional output in
the Object Info node.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D5554
Diffstat (limited to 'source/blender/gpu/shaders')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_material.glsl | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index acd28789364..24fef4f05d8 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -3629,14 +3629,17 @@ void node_light_falloff( } void node_object_info(mat4 obmat, + vec4 obcolor, vec4 info, float mat_index, out vec3 location, + out vec4 color, out float object_index, out float material_index, out float random) { location = obmat[3].xyz; + color = obcolor; object_index = info.x; material_index = mat_index; random = info.z; |