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authorOmarSquircleArt <omar.squircleart@gmail.com>2019-08-13 23:22:15 +0300
committerOmarSquircleArt <omar.squircleart@gmail.com>2019-08-13 23:22:15 +0300
commit313b78928970a82ab547b07f21f04fc032491ca1 (patch)
tree465c6aec1df0c6b8b0894a238fd4792dd3977dc9 /source/blender/gpu/shaders
parent42798a5ca16154c9ecaf5a2359bd0b4fbe9dec94 (diff)
Shading: Add Clamp node to Cycles and EEVEE.
This patch adds a new node that clamps a value between a maximum and a minimum values. Reviewers: brecht Differential Revision: https://developer.blender.org/D5476
Diffstat (limited to 'source/blender/gpu/shaders')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_material.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index a8d4821a483..66d8bf996ba 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -971,9 +971,9 @@ void clamp_vec3(vec3 vec, vec3 min, vec3 max, out vec3 out_vec)
out_vec = clamp(vec, min, max);
}
-void clamp_val(float value, float min, float max, out float out_value)
+void clamp_value(float value, float min, float max, out float result)
{
- out_value = clamp(value, min, max);
+ result = clamp(value, min, max);
}
void hue_sat(float hue, float sat, float value, float fac, vec4 col, out vec4 outcol)