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authorClément Foucault <foucault.clem@gmail.com>2017-04-10 23:22:37 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-04-10 23:23:50 +0300
commit4f063dc4dd127c9945b345dff7f316645a2470a4 (patch)
treec06eb5b6bf344ad34291212dd1f2604d7218f9c5 /source/blender/gpu/shaders
parentfb1ecbc2da9fe8ca569fc507275712a7645859fe (diff)
Object Engine: Ported Force Field object drawing.
Diffstat (limited to 'source/blender/gpu/shaders')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_instance_screen_aligned_vert.glsl (renamed from source/blender/gpu/shaders/gpu_shader_instance_screen_aligned_axis_name_vert.glsl)7
-rw-r--r--source/blender/gpu/shaders/gpu_shader_instance_variying_size_variying_color_vert.glsl4
2 files changed, 9 insertions, 2 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_instance_screen_aligned_axis_name_vert.glsl b/source/blender/gpu/shaders/gpu_shader_instance_screen_aligned_vert.glsl
index a39bfde41ee..2ee74b3eae0 100644
--- a/source/blender/gpu/shaders/gpu_shader_instance_screen_aligned_axis_name_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_instance_screen_aligned_vert.glsl
@@ -14,16 +14,19 @@ flat out vec4 finalColor;
void main()
{
- vec3 offset;
+ vec3 offset = vec3(0.0);
+#ifdef AXIS_NAME
if (pos.z == 0.0)
offset = vec3(1.125, 0.0, 0.0);
else if (pos.z == 1.0)
offset = vec3(0.0, 1.125, 0.0);
else
offset = vec3(0.0, 0.0, 1.125);
+ offset *= size;
+#endif
vec3 screen_pos = screen_vecs[0].xyz * pos.x + screen_vecs[1].xyz * pos.y;
- gl_Position = ViewProjectionMatrix * (InstanceModelMatrix * vec4(offset * size, 1.0) + vec4(screen_pos * size, 0.0));
+ gl_Position = ViewProjectionMatrix * (InstanceModelMatrix * vec4(offset, 1.0) + vec4(screen_pos * size, 0.0));
finalColor = vec4(color, 1.0);
}
diff --git a/source/blender/gpu/shaders/gpu_shader_instance_variying_size_variying_color_vert.glsl b/source/blender/gpu/shaders/gpu_shader_instance_variying_size_variying_color_vert.glsl
index 9ade68644fe..10a2ba61a2c 100644
--- a/source/blender/gpu/shaders/gpu_shader_instance_variying_size_variying_color_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_instance_variying_size_variying_color_vert.glsl
@@ -7,7 +7,11 @@ in vec3 pos;
/* ---- Per instance Attribs ---- */
in mat4 InstanceModelMatrix;
in vec3 color;
+#ifdef UNIFORM_SCALE
in float size;
+#else
+in vec3 size;
+#endif
flat out vec4 finalColor;