diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2017-04-10 23:22:37 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2017-04-10 23:23:50 +0300 |
commit | 4f063dc4dd127c9945b345dff7f316645a2470a4 (patch) | |
tree | c06eb5b6bf344ad34291212dd1f2604d7218f9c5 /source/blender/gpu/shaders | |
parent | fb1ecbc2da9fe8ca569fc507275712a7645859fe (diff) |
Object Engine: Ported Force Field object drawing.
Diffstat (limited to 'source/blender/gpu/shaders')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_instance_screen_aligned_vert.glsl (renamed from source/blender/gpu/shaders/gpu_shader_instance_screen_aligned_axis_name_vert.glsl) | 7 | ||||
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_instance_variying_size_variying_color_vert.glsl | 4 |
2 files changed, 9 insertions, 2 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_instance_screen_aligned_axis_name_vert.glsl b/source/blender/gpu/shaders/gpu_shader_instance_screen_aligned_vert.glsl index a39bfde41ee..2ee74b3eae0 100644 --- a/source/blender/gpu/shaders/gpu_shader_instance_screen_aligned_axis_name_vert.glsl +++ b/source/blender/gpu/shaders/gpu_shader_instance_screen_aligned_vert.glsl @@ -14,16 +14,19 @@ flat out vec4 finalColor; void main() { - vec3 offset; + vec3 offset = vec3(0.0); +#ifdef AXIS_NAME if (pos.z == 0.0) offset = vec3(1.125, 0.0, 0.0); else if (pos.z == 1.0) offset = vec3(0.0, 1.125, 0.0); else offset = vec3(0.0, 0.0, 1.125); + offset *= size; +#endif vec3 screen_pos = screen_vecs[0].xyz * pos.x + screen_vecs[1].xyz * pos.y; - gl_Position = ViewProjectionMatrix * (InstanceModelMatrix * vec4(offset * size, 1.0) + vec4(screen_pos * size, 0.0)); + gl_Position = ViewProjectionMatrix * (InstanceModelMatrix * vec4(offset, 1.0) + vec4(screen_pos * size, 0.0)); finalColor = vec4(color, 1.0); } diff --git a/source/blender/gpu/shaders/gpu_shader_instance_variying_size_variying_color_vert.glsl b/source/blender/gpu/shaders/gpu_shader_instance_variying_size_variying_color_vert.glsl index 9ade68644fe..10a2ba61a2c 100644 --- a/source/blender/gpu/shaders/gpu_shader_instance_variying_size_variying_color_vert.glsl +++ b/source/blender/gpu/shaders/gpu_shader_instance_variying_size_variying_color_vert.glsl @@ -7,7 +7,11 @@ in vec3 pos; /* ---- Per instance Attribs ---- */ in mat4 InstanceModelMatrix; in vec3 color; +#ifdef UNIFORM_SCALE in float size; +#else +in vec3 size; +#endif flat out vec4 finalColor; |