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author | mano-wii <germano.costa@ig.com.br> | 2019-07-30 12:46:59 +0300 |
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committer | mano-wii <germano.costa@ig.com.br> | 2019-07-30 12:46:59 +0300 |
commit | 651d8bfd98db11eb58018412cc030cfe2705c519 (patch) | |
tree | c1d0dbd948383c61636261a1ad113d094577e97e /source/blender/gpu/shaders | |
parent | a85963bed86bb25b29a70f893cc9e9279a0b9d15 (diff) |
3D View: Move selection API to a Selection engine.
This commit moves the API of selecting faces, vertices and edges to a DRW manager engine.
Reviewers: campbellbarton, fclem
Subscribers: jbakker, brecht
Differential Revision: https://developer.blender.org/D5090
Diffstat (limited to 'source/blender/gpu/shaders')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_3D_selection_id_vert.glsl | 26 | ||||
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_selection_id_frag.glsl | 13 |
2 files changed, 0 insertions, 39 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_3D_selection_id_vert.glsl b/source/blender/gpu/shaders/gpu_shader_3D_selection_id_vert.glsl deleted file mode 100644 index 0d58909efd8..00000000000 --- a/source/blender/gpu/shaders/gpu_shader_3D_selection_id_vert.glsl +++ /dev/null @@ -1,26 +0,0 @@ - -uniform mat4 ModelViewProjectionMatrix; - -in vec3 pos; - -#ifndef UNIFORM_ID -uniform uint offset; -in uint color; - -flat out uint id; -#endif - -void main() -{ -#ifndef UNIFORM_ID - id = offset + color; -#endif - - vec4 pos_4d = vec4(pos, 1.0); - gl_Position = ModelViewProjectionMatrix * pos_4d; - -#ifdef USE_WORLD_CLIP_PLANES - /* Warning: ModelMatrix is typically used but select drawing is different. */ - world_clip_planes_calc_clip_distance(pos); -#endif -} diff --git a/source/blender/gpu/shaders/gpu_shader_selection_id_frag.glsl b/source/blender/gpu/shaders/gpu_shader_selection_id_frag.glsl deleted file mode 100644 index 1f22b9cb0b4..00000000000 --- a/source/blender/gpu/shaders/gpu_shader_selection_id_frag.glsl +++ /dev/null @@ -1,13 +0,0 @@ - -#ifdef UNIFORM_ID -uniform uint id; -#else -flat in uint id; -#endif - -out uint fragColor; - -void main() -{ - fragColor = id; -} |