diff options
author | Dalai Felinto <dalai@blender.org> | 2021-10-05 16:37:19 +0300 |
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committer | Dalai Felinto <dalai@blender.org> | 2021-10-05 16:38:09 +0300 |
commit | b1e6e63c22249edfb501a7579efa22810ea55aee (patch) | |
tree | 4ad40ee968544626db5084f3b650ceaf243f21fb /source/blender/gpu/shaders | |
parent | 55b8fc718a378423cd4b6d93258779e201877b1d (diff) |
Cleanup: Geometry Nodes dashed lines
No functional change, just cleaning up the shader code a bit.
Part of this is removing dead code (the discard was never called), and
part is shuffling mix/max around based on feedback by Sybren Stüvel.
Diffstat (limited to 'source/blender/gpu/shaders')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_2D_nodelink_frag.glsl | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_nodelink_frag.glsl b/source/blender/gpu/shaders/gpu_shader_2D_nodelink_frag.glsl index 55d5d941290..402a07ad4e8 100644 --- a/source/blender/gpu/shaders/gpu_shader_2D_nodelink_frag.glsl +++ b/source/blender/gpu/shaders/gpu_shader_2D_nodelink_frag.glsl @@ -28,13 +28,10 @@ void main() float t = ANTIALIAS / DASH_WIDTH; float slope = 1.0 / (2.0 * t); - float alpha = min(1.0, max(0.0, slope * (normalized_distance_triangle - dashFactor + t))); + float unclamped_alpha = 1.0 - slope * (normalized_distance_triangle - dashFactor + t); + float alpha = max(0.0, min(unclamped_alpha, 1.0)); - if (alpha < 0.0) { - discard; - } - - fragColor.a *= 1.0 - alpha; + fragColor.a *= alpha; } fragColor.a *= smoothstep(1.0, 0.1, abs(colorGradient)); |