Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJoshua Leung <aligorith@gmail.com>2017-08-02 16:25:55 +0300
committerJoshua Leung <aligorith@gmail.com>2017-08-02 16:25:55 +0300
commit440bce242d9540859b073af7f6fb99c17fc4eeed (patch)
tree8829fe4e9b32523d0b75b327d02a08fcb77720f5 /source/blender/gpu/shaders
parentb569151ffb0043ea8f38782d663c78a03187b439 (diff)
Keyframe Drawing: Fix 2.7 -> 2.8 regressions
* Outlines of keyframes were too thick and ugly * Size differences between keyframe types was being swallowed by the pixel-fudge factor, leaving colour as the only distinguishing factor (bad!)
Diffstat (limited to 'source/blender/gpu/shaders')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_keyframe_diamond_vert.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_keyframe_diamond_vert.glsl b/source/blender/gpu/shaders/gpu_shader_keyframe_diamond_vert.glsl
index b86d6fd70fe..c49832bf9b4 100644
--- a/source/blender/gpu/shaders/gpu_shader_keyframe_diamond_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_keyframe_diamond_vert.glsl
@@ -2,7 +2,7 @@
uniform mat4 ModelViewProjectionMatrix;
const float pixel_fudge = sqrt(2.0);
-const float outline_width = 1.25 * pixel_fudge;
+const float outline_width = 1.15 * pixel_fudge;
in vec2 pos;
in float size;