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authorDalai Felinto <dfelinto@gmail.com>2017-08-17 16:54:05 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-08-18 18:00:45 +0300
commite8f0ee157b290e41258bf704d63c00cb2d4d2a90 (patch)
treea3a01967ef754061897d5fd77bc51015d627ddb0 /source/blender/gpu/shaders
parent8ab6e8aad623a08c25c45e6dfd91804b1be09ae6 (diff)
Swap Eevee material output with (Cycles) Material Output
Since we started supporting the (Cycles) Material Output old files stopped working. There is no reason to keep the original Eevee material otuput anymore. It includes doversion for old files.
Diffstat (limited to 'source/blender/gpu/shaders')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_material.glsl5
1 files changed, 0 insertions, 5 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index b667df16101..b8b2b6a4d56 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -4080,11 +4080,6 @@ void node_eevee_specular(
result = Closure(L + emissive.rgb, 1.0 - transp, vec4(ssr_spec, roughness), normal_encode(vN, viewCameraVec), int(ssr_id));
}
-void node_output_eevee_material(Closure surface, out Closure result)
-{
- result = surface;
-}
-
#endif /* EEVEE_ENGINE */
#endif /* VOLUMETRICS */