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author | Clément Foucault <foucault.clem@gmail.com> | 2018-06-02 00:10:23 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-06-02 22:16:40 +0300 |
commit | 4430bd36446beb1338da2001b0b236e0e440c386 (patch) | |
tree | 6fd23a028860e4c996420f84b5d638e5ad5c2f30 /source/blender/gpu/shaders | |
parent | 0736460dfb923eab901ebda240c76a4600578b56 (diff) |
Eevee: CodeStyle: Fix naming and confusion about the hairs vectors.
Diffstat (limited to 'source/blender/gpu/shaders')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_material.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index 795320df6b7..9c04aef894c 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -2485,7 +2485,7 @@ void node_hair_info(out float is_strand, out float intercept, out float thicknes is_strand = 1.0; intercept = hairTime; thickness = hairThickness; - tangent = normalize(worldNormal); /* TODO fix naming */ + tangent = normalize(hairTangent); random = 0.0; #else is_strand = 0.0; |