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author | Campbell Barton <ideasman42@gmail.com> | 2018-04-28 14:34:52 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-04-28 14:34:52 +0300 |
commit | a74097dc19d1b1d43797fe7dfbc4a2137ad21c22 (patch) | |
tree | fba62577508bdf18bcdb2d320d57d8e6b73cf7eb /source/blender/gpu/shaders | |
parent | 69ca12c45c8dfede5b6d088cfe22811fa345d4c2 (diff) |
UI: Add icon color saturation preference
Toolbar icon saturation can now be set from the preferences,
(use 0.4 by default).
Diffstat (limited to 'source/blender/gpu/shaders')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_image_desaturate_frag.glsl | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_image_desaturate_frag.glsl b/source/blender/gpu/shaders/gpu_shader_image_desaturate_frag.glsl index 5b2ccb8ff3a..1ac0d68b35f 100644 --- a/source/blender/gpu/shaders/gpu_shader_image_desaturate_frag.glsl +++ b/source/blender/gpu/shaders/gpu_shader_image_desaturate_frag.glsl @@ -1,4 +1,5 @@ +uniform float factor; in vec2 texCoord_interp; out vec4 fragColor; @@ -8,6 +9,6 @@ uniform sampler2D image; void main() { vec4 tex = texture(image, texCoord_interp); - tex.rgb = 0.3333333 * vec3(tex.r + tex.g + tex.b); + tex.rgb = ((0.3333333 * factor) * vec3(tex.r + tex.g + tex.b)) + (tex.rgb * (1.0 - factor)); fragColor = tex * color; } |