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author | Campbell Barton <ideasman42@gmail.com> | 2018-04-20 16:15:10 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-04-20 16:26:06 +0300 |
commit | bc11cb3daa60c28e41bc400df29d7f8085993888 (patch) | |
tree | d520208ed5cbedd63cba22749949544d97e8a2d1 /source/blender/gpu/shaders | |
parent | a1cc75f22ded9669a3f41d5d335135aec26be8a8 (diff) |
UI: Support for runtime geometry icons
Diffstat (limited to 'source/blender/gpu/shaders')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_2D_smooth_color_uniform_alpha_vert.glsl | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_smooth_color_uniform_alpha_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_smooth_color_uniform_alpha_vert.glsl new file mode 100644 index 00000000000..a8ad5575235 --- /dev/null +++ b/source/blender/gpu/shaders/gpu_shader_2D_smooth_color_uniform_alpha_vert.glsl @@ -0,0 +1,14 @@ + +uniform mat4 ModelViewProjectionMatrix; +uniform float alpha; + +in vec2 pos; +in vec4 color; + +noperspective out vec4 finalColor; + +void main() +{ + gl_Position = ModelViewProjectionMatrix * vec4(pos, 0.0, 1.0); + finalColor = vec4(color[0], color[1], color[2], color[3] * alpha); +} |