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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-04-26 16:42:08 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-04-26 17:37:59 +0300 |
commit | c490428bd4dff75fb371777d4e95ea270c77ea94 (patch) | |
tree | 9cc348fc846dd551ecf716a5335278ceea5ea60d /source/blender/gpu/shaders | |
parent | 5876856f7bdaac74ae5b09afb5a2c81cdb4f873e (diff) |
UI: desaturate toolbar icons that the mouse is not over.
This does not look great with light toolbar buttons as in the default,
so consider this a work in progress.
Diffstat (limited to 'source/blender/gpu/shaders')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_image_desaturate_frag.glsl | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_image_desaturate_frag.glsl b/source/blender/gpu/shaders/gpu_shader_image_desaturate_frag.glsl new file mode 100644 index 00000000000..5b2ccb8ff3a --- /dev/null +++ b/source/blender/gpu/shaders/gpu_shader_image_desaturate_frag.glsl @@ -0,0 +1,13 @@ + +in vec2 texCoord_interp; +out vec4 fragColor; + +uniform vec4 color; +uniform sampler2D image; + +void main() +{ + vec4 tex = texture(image, texCoord_interp); + tex.rgb = 0.3333333 * vec3(tex.r + tex.g + tex.b); + fragColor = tex * color; +} |