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author | Clément Foucault <foucault.clem@gmail.com> | 2022-05-02 01:57:32 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-05-02 01:57:32 +0300 |
commit | f0118e9aca8266512c87c8a9310b52056138596c (patch) | |
tree | 7ec4c32ac166264bf7e9b559be3fbcbe72161b71 /source/blender/gpu/tests/gpu_shader_builtin_test.cc | |
parent | 5e5e198bbef843e28bcb91662dc1facafe6e5238 (diff) |
GPUShader: Remove GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE
This had only one use and it was for debugging. Remove the shader for now.
This also simplifies the debug drawing even if slower.
Diffstat (limited to 'source/blender/gpu/tests/gpu_shader_builtin_test.cc')
-rw-r--r-- | source/blender/gpu/tests/gpu_shader_builtin_test.cc | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/gpu/tests/gpu_shader_builtin_test.cc b/source/blender/gpu/tests/gpu_shader_builtin_test.cc index 7ff047418fc..6ef8a032a73 100644 --- a/source/blender/gpu/tests/gpu_shader_builtin_test.cc +++ b/source/blender/gpu/tests/gpu_shader_builtin_test.cc @@ -26,7 +26,6 @@ static void test_shader_builtin() test_compile_builtin_shader(GPU_SHADER_3D_SMOOTH_COLOR); test_compile_builtin_shader(GPU_SHADER_3D_DEPTH_ONLY); test_compile_builtin_shader(GPU_SHADER_3D_FLAT_COLOR); - test_compile_builtin_shader(GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE); test_compile_builtin_shader(GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR); test_compile_builtin_shader(GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA); |