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author | Dalai Felinto <dalai@blender.org> | 2021-09-23 16:53:38 +0300 |
---|---|---|
committer | Dalai Felinto <dalai@blender.org> | 2021-09-23 18:41:11 +0300 |
commit | d0493796a6f40db8dcdd4a9058b98a69282d4759 (patch) | |
tree | 7f9e26a80147fc473d2c6a705cfa89a87302bd97 /source/blender/gpu/tests | |
parent | f11bcb5a80eb106560678c8c60be32ad997d6641 (diff) |
Cleanup: Remove hardcoded values and rename keyframe shape shaders
No functional change.
The shader is complicated by itself, having hardcoded values makes it
even more cryptic.
I also renamed the shader because the shader is not for the keyfarme diamond only,
but for all the keyframe shapes.
Differential Revision: https://developer.blender.org/D12615
Diffstat (limited to 'source/blender/gpu/tests')
-rw-r--r-- | source/blender/gpu/tests/gpu_shader_builtin_test.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/tests/gpu_shader_builtin_test.cc b/source/blender/gpu/tests/gpu_shader_builtin_test.cc index f0061a6bf5c..523a7e5b881 100644 --- a/source/blender/gpu/tests/gpu_shader_builtin_test.cc +++ b/source/blender/gpu/tests/gpu_shader_builtin_test.cc @@ -32,7 +32,7 @@ static void test_shader_builtin() test_compile_builtin_shader(GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA); test_compile_builtin_shader(GPU_SHADER_TEXT, GPU_SHADER_CFG_DEFAULT); - test_compile_builtin_shader(GPU_SHADER_KEYFRAME_DIAMOND, GPU_SHADER_CFG_DEFAULT); + test_compile_builtin_shader(GPU_SHADER_KEYFRAME_SHAPE, GPU_SHADER_CFG_DEFAULT); test_compile_builtin_shader(GPU_SHADER_SIMPLE_LIGHTING, GPU_SHADER_CFG_DEFAULT); test_compile_builtin_shader(GPU_SHADER_2D_UNIFORM_COLOR, GPU_SHADER_CFG_DEFAULT); test_compile_builtin_shader(GPU_SHADER_2D_FLAT_COLOR, GPU_SHADER_CFG_DEFAULT); |