diff options
author | Jeroen Bakker <jeroen@blender.org> | 2022-01-10 14:18:30 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2022-01-10 14:51:21 +0300 |
commit | 227fd753df874e1d8c3e221066dde210d3b87aba (patch) | |
tree | 4c66e409e8d728b5f087a1e6ed36fd546e48ac8d /source/blender/gpu/tests | |
parent | bd8fa07a3df6d55ca83778253a3ccaa5a9ca4660 (diff) |
GPU: Remove unused UV shaders.
The UV shaders have been migrated to the overlay engine and aren't
accessible via the python API.
Diffstat (limited to 'source/blender/gpu/tests')
-rw-r--r-- | source/blender/gpu/tests/gpu_shader_builtin_test.cc | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/source/blender/gpu/tests/gpu_shader_builtin_test.cc b/source/blender/gpu/tests/gpu_shader_builtin_test.cc index 523a7e5b881..4266824e5ff 100644 --- a/source/blender/gpu/tests/gpu_shader_builtin_test.cc +++ b/source/blender/gpu/tests/gpu_shader_builtin_test.cc @@ -79,14 +79,6 @@ static void test_shader_builtin() test_compile_builtin_shader(GPU_SHADER_2D_WIDGET_SHADOW, GPU_SHADER_CFG_DEFAULT); test_compile_builtin_shader(GPU_SHADER_2D_NODELINK, GPU_SHADER_CFG_DEFAULT); test_compile_builtin_shader(GPU_SHADER_2D_NODELINK_INST, GPU_SHADER_CFG_DEFAULT); - test_compile_builtin_shader(GPU_SHADER_2D_UV_UNIFORM_COLOR, GPU_SHADER_CFG_DEFAULT); - test_compile_builtin_shader(GPU_SHADER_2D_UV_VERTS, GPU_SHADER_CFG_DEFAULT); - test_compile_builtin_shader(GPU_SHADER_2D_UV_FACEDOTS, GPU_SHADER_CFG_DEFAULT); - test_compile_builtin_shader(GPU_SHADER_2D_UV_EDGES, GPU_SHADER_CFG_DEFAULT); - test_compile_builtin_shader(GPU_SHADER_2D_UV_EDGES_SMOOTH, GPU_SHADER_CFG_DEFAULT); - test_compile_builtin_shader(GPU_SHADER_2D_UV_FACES, GPU_SHADER_CFG_DEFAULT); - test_compile_builtin_shader(GPU_SHADER_2D_UV_FACES_STRETCH_AREA, GPU_SHADER_CFG_DEFAULT); - test_compile_builtin_shader(GPU_SHADER_2D_UV_FACES_STRETCH_ANGLE, GPU_SHADER_CFG_DEFAULT); } GPU_TEST(shader_builtin) |