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authorJeroen Bakker <jeroen@blender.org>2022-08-01 16:23:53 +0300
committerJeroen Bakker <jeroen@blender.org>2022-08-01 16:23:53 +0300
commitf08ea76db591a1ca60715f19f3465da57b26f64e (patch)
tree9e5d6aca0d6ecce1fbcea176ecda94c08ff7dc96 /source/blender/gpu/tests
parente9586b14b736a4a91226437d1b4e8a576bc05794 (diff)
GPU: Fix failing compute tests.
Tests created GPUTextures with incorrect mipmaps.
Diffstat (limited to 'source/blender/gpu/tests')
-rw-r--r--source/blender/gpu/tests/gpu_shader_test.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/tests/gpu_shader_test.cc b/source/blender/gpu/tests/gpu_shader_test.cc
index adb9b059fc6..ab1409dfcde 100644
--- a/source/blender/gpu/tests/gpu_shader_test.cc
+++ b/source/blender/gpu/tests/gpu_shader_test.cc
@@ -48,7 +48,7 @@ void main() {
/* Create texture to store result and attach to shader. */
GPUTexture *texture = GPU_texture_create_2d(
- "gpu_shader_compute_2d", SIZE, SIZE, 0, GPU_RGBA32F, nullptr);
+ "gpu_shader_compute_2d", SIZE, SIZE, 1, GPU_RGBA32F, nullptr);
EXPECT_NE(texture, nullptr);
GPU_shader_bind(shader);
@@ -109,7 +109,7 @@ void main() {
/* Construct Texture. */
GPUTexture *texture = GPU_texture_create_1d(
- "gpu_shader_compute_1d", SIZE, 0, GPU_RGBA32F, nullptr);
+ "gpu_shader_compute_1d", SIZE, 1, GPU_RGBA32F, nullptr);
EXPECT_NE(texture, nullptr);
GPU_shader_bind(shader);